Ahh, so that's why @slightlylate hates frameworks so much.https://twitter.com/codinghorror/status/810260513007382528 …
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Replying to @kornelski
it's probably why
@slightlylate hates Android so much. Also, Android devices rarely get upgraded.1 reply 0 retweets 3 likes -
Replying to @codinghorror
Unsupported Androids suck, but I don't see how they're at fault here. Even Chrome Canary on PixelXL scores 23.
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Replying to @kornelski
23 is an awful score, too. 5 times slower than iPhone 7.
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Replying to @codinghorror
Oh, I know. Apple does great job with their HW. And I suppose webkit handles parsing gobs of JS better than V8.
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Replying to @kornelski
: much of this is down to L2/L3. iPhones have gobs of it (3MB L2, 4MB L3), Android's don't (Pixel: 1MB L2, no L3)
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Replying to @slightlylate @kornelski
: V8 parsing improving. Regardless, TL;DR is that if you're building for iPhones, you've failed most of the world.
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Replying to @slightlylate @kornelski
: I and the reality is that you *can* go fast on those devices (Chrome usually more up to date than the OS!)
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Replying to @slightlylate @kornelski
: ...but you can't get there from the "throw JS at it the way we do on iPhones" approach.
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: simply put, the budgets are lower. Success on mobile means a different approach for the foreseeable future.
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Replying to @slightlylate @kornelski
: V8 is working on lots that will improve mobile perf, but you might also petition
@Qualcomm to make non-shite parts1 reply 2 retweets 5 likes -
unfortunately Android is synonymous with shitty Qualcomm parts. Whose fault is that?
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