What are you using for animations?
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Replying to @_ericelliott
: many of these are inappropriate for mobile :-(
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Replying to @slightlylate @_ericelliott
what are you referring to in specific? I haven't found that to be the case with most, I'd love to compare notes
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Replying to @sarah_edo
: sizes for many are large, some use rAF (which is jankable). :-(
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Replying to @slightlylate @_ericelliott
rAF calcs time delta to compensate for differences in mobile well- over something like setInterval- what
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are you suggesting instead? (also, I use and test some of these on mobile, and they tend to perform well)
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Replying to @sarah_edo
: also, by "mobile", I mean "real apps, with lots going on, on $200 hardware", not iPhones
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Replying to @slightlylate @_ericelliott
I work on real apps with lots going on and test across devices, I'm not sure what this means
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: landed. Lots of folks talk to (not you!) are confused about what's actually mobile friendly (because privilege)
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