: many of these are inappropriate for mobile :-(
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Replying to @slightlylate @_ericelliott
what are you referring to in specific? I haven't found that to be the case with most, I'd love to compare notes
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Replying to @sarah_edo
: sizes for many are large, some use rAF (which is jankable). :-(
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Replying to @slightlylate @_ericelliott
rAF calcs time delta to compensate for differences in mobile well- over something like setInterval- what
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Replying to @sarah_edo
: rAF means you're main-thread bound for frame generation. Basically fatal. Need to be on compositor thread.
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Replying to @slightlylate @_ericelliott
using rAF has never been fatal for me- it relieves resources when not used- what alternative are you suggesting?
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Replying to @sarah_edo
: CSS animations or element.animate() both get you off the main thread for many animations
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Replying to @slightlylate @_ericelliott
never for SVG though because browser vendors won't HA it
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also when I ran tests, GSAP had lower incidences of paint for SVG animation than CSS did
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: flight talking off. More when I land!
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Replying to @slightlylate @_ericelliott
sounds good! fwiw, I'd love to compare notes on benchmarking and learn
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