: our COM was (mostly) kosher. But no, those patches were often for compiler/linker bugs.
/cc @nasko @ericlaw @imelven @metromoxie
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Replying to @slightlylate
: I think the real change happened when we added mac/linux builds and devs could use them /cc
@nasko@ericlaw@imelven@metromoxie1 reply 0 retweets 0 likes -
Replying to @slightlylate
: team moved from "we make a great windows browser" to "we make a browser; also on win32" /cc
@nasko@ericlaw@imelven@metromoxie1 reply 0 retweets 3 likes -
Replying to @slightlylate
: half of this is on MSFT. If NTFS wasn't such utter shit, builds would've been livable /cc
@nasko@ericlaw@imelven@metromoxie2 replies 0 retweets 0 likes -
Replying to @slightlylate
is the NTFS stuff measured and written somewhere?
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Replying to @ericlaw
: I'm sure someone did once. Probably on a dying wiki page. TL;DR: MSFT doesn't care about super heavy I/O & it shows.
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Replying to @slightlylate
hm. I've heard "MSFT doesn't care about <x>" in too many cases where reality proves more complicated.
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Replying to @ericlaw
: I'm sure it's very complicated! Regardless, it has ~always been faster to build on same hardware on Linux.
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Replying to @slightlylate
: so the lunchroom conversation always went like: "oh man, so slow to rebuild on Windows..."
1 reply 0 retweets 0 likes -
Replying to @slightlylate
: "yeah, but debugging's great" "good point" "but have you built on Linux? ZOMG. Gotta try it. Ask mal@ for an extra workstation"
1 reply 0 retweets 1 like
: <cue trading arcane build optimisation tips>
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Replying to @slightlylate
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@ericlaw: takeaway was always that everyone always wanted a setup where they could: 1.) build on linux 2.) debug on windows 3.) run on mac2 replies 1 retweet 6 likes - 10 more replies
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