Chrome is impressively bad at requestAnimationFrame callbacks. They randomly drop below 60hz, but if window isn't focused, *exceed* 60hz
-
-
I'm going to try to come up with a reduced repro, but it's really hard to reduce a third-party game this complex :/
-
: thanks
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
& Web Standards TL; Blink API OWNER
Named PWAs w/
DMs open. Tweets my own; press@google.com for official comms.