individually everything is fast :-)Try do sidenav with pushState(), you cannot call it before animation :-( @aerotwist @DasSurma
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Replying to @nekrtemplar @wanderview
I mean, you can, of course, but it will hurt FPS in Chrome for whole animation on any device
@aerotwist@DasSurma1 reply 0 retweets 0 likes -
Replying to @nekrtemplar @wanderview
correction: on any mobile device. Probably fine on desktop
@aerotwist@DasSurma2 replies 0 retweets 0 likes -
It is possible. You have to do this kinda work in the 100ms *before* your animation starts.
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Replying to @DasSurma
not sure if 100ms is enough, it hurts whole 400ms animation. I do it after animation now
@wanderview@aerotwist1 reply 0 retweets 1 like -
Wow! Is history file IO happening on main thread? Or maybe it's triggering some additional events on MT.
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Replying to @wanderview @nekrtemplar and
Long term, seems project Houdini worklet may be way to do 60fps animations even if main thread is blocked?
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Yes. That is part of the motivation. Related: See video in README https://github.com/GoogleChrome/houdini-samples/tree/06f055a5fc2cc655fce6f726b231d50a0c343c02/physics …
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Any other browsers implementing yet? I think we're cautiously optimistic, but not working on it yet AFAIK.
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We are about to land Compositor Worker (base for Comp Worklet). Don’t know about anybody else cc
@bfgeek1 reply 2 retweets 7 likes
: This is absolutely one of the most important things for the web this year. \o/
/cc @wanderview @nekrtemplar @aerotwist @bfgeek
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