sure, but I'd rather advocate approaches that make performance easy rather than a damage limitation game
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a JS dependent experience (where it isn't necessary) puts you in performance damage-control mode
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Replying to @jaffathecake
: I care about interactive pixels/controls. Uncanny-valley isn't useful.
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Replying to @slightlylate
unless the primary interaction is looking at pixels, which it is on eg news sites
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Replying to @jaffathecake
: if you block scrolling or tapping, those pixels are still a lie
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Replying to @slightlylate @jaffathecake
a magicians trick, a la viewport prerendering in amp. A useful trick that buys you human time.
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Replying to @dalmaer
: viewport pre-rendering is actually different; it happens *before* user has an expectation of interactivity
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Replying to @slightlylate @jaffathecake
for the scrolling case.... While the human reads you can load below etc so when it's time to scroll you r there
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Replying to @dalmaer
: yes! That's about ensuring everything is there; you break up work to do rendering; not "skeleton" that cant be used
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Replying to @slightlylate @dalmaer
you don't need everything there. You need the first interaction there in time for the first interaction.
2 replies 0 retweets 0 likes
: sorry "everything"; user doesn't see what they can't use
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