@jaffathecake I'm sure someone will come around and rescue us by overloading a clearly defined mathematical term for this.
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Replying to @passy
@jaffathecake Joking aside, is our best option at the moment then to be more precise and talk directly about layout and paint perf?1 reply 0 retweets 0 likes -
Replying to @jaffathecake
@jaffathecake Ah, that's the term I was missing. Thanks.3 replies 0 retweets 0 likes -
Replying to @passy
@passy@jaffathecake You can achieve similar woes through CSS anims if you feel like it. It’s more the propensity for it to happen </ramble>1 reply 0 retweets 0 likes -
Replying to @aerotwist
@aerotwist@passy your ramble seems like more justification to pick a term that readers associate with the model rather than it's effects1 reply 0 retweets 0 likes -
Replying to @jaffathecake
@jaffathecake@passy I’m not certain you can, or that it’d help. The pipeline is the issue, but it’s most closely represented by the DOM1 reply 0 retweets 1 like -
Replying to @aerotwist
@jaffathecake@passy That said, you know me, I would much rather people understood the pipeline than almost anything else in perf3 replies 0 retweets 0 likes -
Replying to @aerotwist
@aerotwist@jaffathecake@passy As would I, but this digression into "what is DOM?" is not helping.2 replies 0 retweets 1 like -
Replying to @bapjuseyo
@bapjuseyo@aerotwist@jaffathecake@passy : yeah, not sure how all of this is helping. about:tracing classes, though...2 replies 0 retweets 0 likes
@bapjuseyo @aerotwist @jaffathecake @passy : 60fps is possible w/o ditching DOM, but too hard.
I repeat, we need about:tracing classes
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