Understanding client-side vs server-side rendering by running an experiment: http://www.onebigfluke.com/2015/01/experimentally-verified-why-client-side.html … by @haxorpic.twitter.com/8XuGHxMRew
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Named PWAs w/ @phae; probably making her
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Understanding client-side vs server-side rendering by running an experiment: http://www.onebigfluke.com/2015/01/experimentally-verified-why-client-side.html … by @haxorpic.twitter.com/8XuGHxMRew
@addyosmani @haxor : the example code blocks the main thread. I suspect client-side wins first paint if loop yeilded
@slightlylate @addyosmani Oooh! What's the best way to do that? setTimeout(..., 0) or requestAnimationFrame or something else?
@haxor @addyosmani : either will work in this case, but rAF would be slightly better.
In fact if you can clamp runtime to ~8ms + rAF, win
@slightlylate @addyosmani Will give it a try. Btw, why ~8ms?
@haxor : cause raster overhead sucks today. Will get better with GPU raster (available on Android)
/cc @addyosmani
@haxor : could probably go higher with Ganesh meta viewport invocation
/cc @addyosmani
@haxor : <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
/cc @addyosmani
@slightlylate @haxor @addyosmani care to explain why this speeds up first paint?
@Hicksyfern : JS runs on the main thread and we need generated DOM to raster/style
/cc @haxor @addyosmani
@slightlylate @haxor @addyosmani so technically it's a fast first paint but it won't be painting anything useful?
@Hicksyfern: what? How is ~1k rows not useful? HOW FAST DO YOU READ!?!!!??
/cc @haxor @addyosmani
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