Understanding client-side vs server-side rendering by running an experiment: http://www.onebigfluke.com/2015/01/experimentally-verified-why-client-side.html … by @haxorpic.twitter.com/8XuGHxMRew
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@haxor @addyosmani : either will work in this case, but rAF would be slightly better.
In fact if you can clamp runtime to ~8ms + rAF, win
@slightlylate @addyosmani Will give it a try. Btw, why ~8ms?
@haxor : cause raster overhead sucks today. Will get better with GPU raster (available on Android)
/cc @addyosmani
@slightlylate @addyosmani Tried here https://github.com/bslatkin/template-perf/blob/master/static/raf_render.tpl … But firstPaintAfterLoadTime is wrong b/c it's async. How should I measure that?
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