The problem is that nobody really does "mobile-first". ~everybody designs/builds on desktop, and few know about or use chrome://inspect as they core of their workflow: https://developers.google.com/web/tools/chrome-devtools/remote-debugging …https://twitter.com/adactio/status/1180144204871327744 …
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Browser DevTools (including Chrome's) don't do nearly enough to highlight how bad the situation really is, and how deeply unrepresentative the developer devices are, even when "emulating" slower CPUs & Networks.
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Ground truth is a $100-200 Android, attached over USB via chrome://inspect, or automated via
@patmeenan's genius http://webpagetest.org/easy Anything else is just lying to yourself.Show this thread -
Free idea: there should be a service like BrowserStack that builds a DevTools extension that lets you subscribe to see/experience your dev environment on real hardware by default. Opening DevTools should never reflect your local device capabilities by default.
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Like Jeremy said, genuine mobile-first can work because if you’re building for low-powered, small devices, you’re not going to accept heavy frameworks clogging things up. We don’t need frameworks. They’re mostly Dev experience tools. Dev experience needs to be de-prioritised.
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In fact, I’ll set myself a challenge. This mini-course will be built low-powered first. It was already mobile first (notice how the static design is mobile first), so I might as well go the whole hog.https://twitter.com/hankchizljaw/status/1179715049730052097?s=21 …
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I like to think of it as the hardware equivalent of the broken 'graceful degredation' approach of designing for high end devices first, as opposed to the progressive enhancement approach where your start at the baseline.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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& Web Standards TL; Blink API OWNER
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