A few things for web developers about IDC's recent report on smartphone shipment volumes: https://www.idc.com/getdoc.jsp?containerId=prUS45414919 … (thread)
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Android was *90%* of shipments in Q2. Let that sink in. How much of your focus is on Android?
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The web took off on desktop because we got a competitive-enough platform plus a surplus of CPU (for most people) and enough network bandwidth to make sipping UI through a straw work passably. If we're getting to device saturation, that's a hopeful sign for the web.
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Why? Because we'll start to see the low-end start to climb the performance curve. Current web developer practice is 3-10x too expensive for mobile today. If we can cut our costs to the user by 50 or 80% and CPUs 5x in the next few years, we could actually compete.
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Practically, that still means you need to target something like the Moto G4 for the next few years. But you might not need to aim lower than that (as I've feared since '16).
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That leaves the "competitive enough platform" and "good enough network" parts to worry about. Modulo Apple and FB fundamentally undermining the web, we're on a good trajectory re: capabilities. Networks: IDK, but reason to hope.
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End of conversation
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