A fun aspect to what I know @slightlylate is on about when it comes to devices and shipping code:
- Goes to DL Plants vs Zombies App
- If your target is rich, you don't mind shipping them 600 megs for a basic tower game
- you block all poor android devices from participation
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with a game, whatever, but it expands far beyond just games on the app store. My kids tablet only has 8 gigs of storage; this makes it nearly impossible to install anything. Now imagine you dont have bandwidth, and you have an older device, and everyone is targeting highres only
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Now you've got devices that would work perfectly fine if we devs weren't so damn lazy and callous with data, compression, resolution, and storage. Just ship it. Ship, ship ship. Never stop and question... why is our app so bloated? It's just a simple game/visual/edu product
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Think about who would benefit most from this and the resources they are running on. Not just testing in a lab with dedicated fiber lines and go "works, ship it"
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Replying to @btopro
Native apps have turned an entire generation of users into unwitting Unix sysadmins, and none of it was necessary
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Replying to @slightlylate
I spent an hour uninstalling apps and clearing caches to figure out how to get it to register more space for the store and the whole time I was thinking to myself "Most people won't understand this and will just go to the store and buy a new one as a result... or give up"
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User interviews are crushing; folks who find their *brand new*, mid-tier Androids out of space because of "good morning" photo shares in WhatsApp are the tip of the iceberg.
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