Unity got played so hard by Improbable, I feel sorry for them: * Improbable has an obscene amount of money[1]. They don't need Unity. * Improbable (in the long term) threatens Unity's revenue as a competitor[2]. 1: https://www.crunchbase.com/organization/improbable#section-funding-rounds … 2:https://unity.com/solutions/real-time-multiplayer/game-server-hosting …
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* Improbable had first move advantage here, and clearly used it[3]. News stories were ready to go w/blog post. * Unity was clearly preparing for this with ToS changes[4]. Improbable could easily monitor their moves. 3: https://www.theguardian.com/business/2019/jan/10/british-gaming-company-improbable-faces-ransom-demands-from-supplier-unity … 4:https://unity3d.com/fr/legal/terms-of-service/software/authorized-streaming …
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* Negotiations like this wouldn't go south overnight. Unity and Improbable both had a chance to prepare for this. * Revoking editor licenses had to be a last-ish resort for Unity, immediately giving Improbable a chance to retaliate. * Unity failed to respond until late afternoon.
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* Because Improbable integrates with other engines, they don't need their Unity customers. Open-sourcing their SDK and setting up a transition fund effectively defangs Unity's tactics here... * Because Unity (had to?) promise(d) their customers that anyone using Spatial is safe.
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Katelyn Gadd Retweeted Tim Sweeney
* Epic had an opportunity to dive in for the kill here[5]. $25m is literally nothing if you have Fortnite Money (400M+ usd/yr). * Epic can play this as an 'open vs closed' conflict and is clearly prepared to[6]. 5: https://twitter.com/UnrealEngine/status/1083566179258642432 … 6:https://twitter.com/TimSweeneyEpic/status/1083476975312949250 …
Katelyn Gadd added,
Tim Sweeney @TimSweeneyEpicThis highlights a point: In the ecosystem like Unreal, Unity or Godot, companies live and die by the ground rules that are established. Devs have put years of their lives into building something, and nothing is worse than changing the rules and confiscating their investments.Show this thread3 replies 6 retweets 23 likesShow this thread -
* Godot is not a big player in this space, but is a notable 'open Unity' alternative that game tools and runtime people are aware of. Sweeney name-dropping them is not an accident. People using Godot are not using Unity, which undermines an actual threat to Unreal.
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* Unfairly or not, indie developers are primed to view Unity as a bad actor between strong-arm sales tactics, shady-looking ToS updates, and grievances with the product. Gamers (unreasonably) dislike Unity too. * Unreal has positive mindshare that makes dunking on Unity work.
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They're shady WRT platform vendors too. Smoke, fire, etc.
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Replying to @slightlylate
yeah I think we both personally have inside baseball reasons to side eye this shit and believe Improbable's side of the story here.
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