Tried to wrestle down one of the pernicious rhetorical tactics that's leading teams away from success: https://infrequently.org/2018/09/the-developer-experience-bait-and-switch/ …
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The goal here has to be to teach managers to put constraints on this aspect of development the same way they cap other costs. Without constraints, there's no "wrong" amount of JS; just apply however much makes it "work".
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Under reasonable constraints, I think we'll look back on the web development in this decade as confused. We've invented incredible prototyping systems that make us feel all-powerful and then forgot they're not production quality.
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& Web Standards TL; Blink API OWNER
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