Tried to wrestle down one of the pernicious rhetorical tactics that's leading teams away from success: https://infrequently.org/2018/09/the-developer-experience-bait-and-switch/ …
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I can't tell you the number of managers I have tried to (hopefully gently) correct when they come face-to-face with their site and think "I _knew_ those engineers were up to no good!" It's a management failure, not primarily an engineering mistake.
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The goal here has to be to teach managers to put constraints on this aspect of development the same way they cap other costs. Without constraints, there's no "wrong" amount of JS; just apply however much makes it "work".
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Similar to your point though, many people do not consider the same measures for what a good manager means. Their bosses, for example :)
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