Perf budgets are so important. Was reminded by @slightlylate 's article on perf budgets https://goo.gl/udViDm that 170kb is about the max you can ship to get interactive in under 5 seconds on the average network / device. Always check the size of a lib before using it!!!
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but it at least 1p are a solvable problem because you control them
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Sort of correct. Sites very much add 3p participants into their experiences directly and can (and should) audit them and control their behavior. And yes, teams should be able to fix 1p bloat...but the set of teams I see making business-endangering choices is *LUDICROUS*.
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I built a project and I was way below 170kb and I was also using a framework, it's not that hard, it takes a bit of care on selecting your libraries and good trade off.
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purely out of curiosity, what framework were you using?
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Agree, get your iteym house clean first
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& Web Standards TL; Blink API OWNER
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