"UI is important but it's not that hard of a problem" is how you get TERRRRRRRRIBLE UI.https://twitter.com/binarybits/status/1006206008576921602 …
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Replying to @slightlylate
I mean compared to the difficulty of building a self-driving car.
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Replying to @binarybits @slightlylate
And having a working self-driving car with a bad UI is way better than not having a working self-driving car.
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Replying to @binarybits
For some far-scale definition of "working", that might be true. For most definitions of "working", it's probably a toss-up.
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Replying to @nelsonmenezes @slightlylate
And you think a poor UI for taking takeout out of a self-driving car is going to cause a disaster of this magnitude?
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Replying to @binarybits @nelsonmenezes
In terms of long-term scale, easily. In terms of single-incident impact, that's harder to say because there are fewer people in individual cars than, say, airplanes.
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It's important to understand how little training we give operators in this context vs. other high-risk tasks; *particularly* in the US.
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And dependence on clear, actionable UI goes up, not down in an emergency scenario where you're using it less frequently.
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There's a literature on this from the introduction of autopilots in aircraft. "Fly your aircraft" is the advice that comes from it.
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Replying to @slightlylate @nelsonmenezes
The UI they're developing here is about taking the food out of the back, not driving the car.
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