Blockouts exist for experiences as well as geo. This was scripted + unplayable but showed what experience could feel like w/ new direction
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The flow was built to demonstrate in gameplay how geo and mechanics combined could push the concept of interior space representing safety
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The final product wasn’t perfect but that experience was partially realised with a big effort from
@DSDambusterhttps://youtu.be/YLwpdx-I3poShow this thread
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