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  1. Pinned Tweet
    20 Nov 2017

    SP design team represent! Awesome launch party for CoD:WWII at SF City Hall with the handsome and talented team

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  2. Retweeted
    28 Sep 2020

    !JOBS ALERT! We are expanding our writing team at Please come & help us create incredible narrative experiences. I'm looking for people who can bring fresh perspectives to the team, especially writers with unique & diverse voices.

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  3. 6 Aug 2020

    ((we had no “get ents in area” functionality in cryengine so this was my guerrilla warfare solution))

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  4. 6 Aug 2020

    honourable mention also goes to a bug in the crysis 1 console port where the player could park jeeps over a critical vehicle spawnpoint and break the flow. i fixed it with an invisible explosion a couple of seconds before it spawned to send any phys object blocking it to space

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  5. 6 Aug 2020

    oh boy. we didn’t have working vehicle helicopters in homefront the revolution so i hand animated helicopter paths and strapped an invisible tank to the bottom so it would shoot. has a laundry list of my offences next to a picture of my face on a dartboard somewhere

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  6. 29 Jul 2020

    we're hiring - come work with us on cool stuff!

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  7. Retweeted

    We’re going BIG and hiring 100+ people globally to join our team for our next projects! Apply now:

    This media may contain sensitive material. Learn more
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  8. Retweeted

    Our future is looking bright, friends! Check out 's interview with , our COO, about the future of the studio, how we've gone multi-project, hiring over 100 people globally and more.

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  9. 17 Jul 2019

    if you've ever wanted to watch me write censored expletives on a whiteboard, the wait is over. nice chatting to you as always :)

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  10. 6 Jun 2019

    i've never seen someone so passionately wreck as many assets as they can get their hands on, all with a beaming smile, AND he lets me practice my awful broken french. Yves is an amazing human!

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  11. 17 Mar 2019

    if anyone who’s in town for GDC wants to grab a drink, give me a shout!

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  12. 19 Oct 2018

    If anyone has any questions about the blockout or the process, feel free to ask!

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  13. 19 Oct 2018

    The space next to the bunker was also deliberately somewhat mazelike - we wanted players to feel slightly overwhelmed here so we used narrow corridors with enemies running out of sight to keep the player checking their flanks for threats.

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  14. 19 Oct 2018

    Other notable details - the orange blocks in the first image represent the blockout location for artillery firing in the background. Taking these out was mission objective so we wanted to use this area to reinforce the player's goal after the more chaotic sections beforehand.

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  15. 19 Oct 2018

    Whilst being a mostly linear sequence, we also added a few small branches to ensure the player didn’t feel completely at the mercy of the designer. User testing for this section was great to watch - lots of gritted teeth and near-miss expletives.

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  16. 19 Oct 2018

    The intent was to create a tense, stressful, slow paced relationship with the sniper as the player edges closer to taking them out. The blockout reinforced this by creating sniper sightlines that players would have to use timing, traversal and different stances to bypass.

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  17. 19 Oct 2018

    Some fun! I joined in the last year of production when most geo was already in place, so this was a rare opportunity where I was able to block out from scratch - this was for the sniper section in the campaign level "Death Factory".

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  18. 1 Oct 2018
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  19. 1 Oct 2018

    happy ! to celebrate the start of this fine month here’s a real life beauty I drove past this afternoon - a designer armed only with shipping containers made their dreams a reality

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  20. Retweeted
    24 Aug 2018

    Zombies Team celebrating the finalization of DLC4. This bad boy took some blood and power of will to complete. We hope you love it as much as we do!

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  21. 8 May 2018

    Had a great time yesterday talking level design and CoD - some really smart students with some really interesting questions! I look forward to coming back and playing their work, thanks for having me guys!

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