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SP design team represent! Awesome launch party for CoD:WWII at SF City Hall with the handsome and talented team
@SHGamespic.twitter.com/Im48YcYIcf
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Sam Howels Retweeted
!JOBS ALERT! We are expanding our writing team at
@SHGames Please come & help us create incredible narrative experiences. I'm looking for people who can bring fresh perspectives to the team, especially writers with unique & diverse voices.#LifeAtSHG https://careers.sledgehammergames.com/job/R003438/Senior-Narrative-Designer-Sledgehammer-Games …pic.twitter.com/ZSvjOeD3TsShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
((we had no “get ents in area” functionality in cryengine so this was my guerrilla warfare solution))
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honourable mention also goes to a bug in the crysis 1 console port where the player could park jeeps over a critical vehicle spawnpoint and break the flow. i fixed it with an invisible explosion a couple of seconds before it spawned to send any phys object blocking it to space
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oh boy. we didn’t have working vehicle helicopters in homefront the revolution so i hand animated helicopter paths and strapped an invisible tank to the bottom so it would shoot.
@coolbeenz has a laundry list of my offences next to a picture of my face on a dartboard somewherehttps://twitter.com/hannaesthetic/status/1290949295013875713 …
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we're hiring
@SHGames - come work with us on cool stuff!https://careers.sledgehammergames.com/c/design-jobsThanks. Twitter will use this to make your timeline better. UndoUndo -
Sam Howels Retweeted
We’re going BIG and hiring 100+ people globally to join our team for our next projects! Apply now: http://careers.sledgehammergames.com pic.twitter.com/8vHTPy1Zc3
This media may contain sensitive material. Learn moreSledgehammer Games is Hiring!Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Sam Howels Retweeted
Our future is looking bright, friends! Check out
@VentureBeat's interview with@andygwilson, our COO, about the future of the studio, how we've gone multi-project, hiring over 100 people globally and more.https://twitter.com/deantak/status/1259577631902580738 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
if you've ever wanted to watch me write censored expletives on a whiteboard, the wait is over. nice chatting to you as always
@BMiggs@gabehernandez@LifeAtSHG :)https://twitter.com/SHGames/status/1151567675132280839 …
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i've never seen someone so passionately wreck as many assets as they can get their hands on, all with a beaming smile, AND he lets me practice my awful broken french. Yves is an amazing human!https://twitter.com/SHGames/status/1136378805109395456 …
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if anyone who’s in town for GDC wants to grab a drink, give me a shout!
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If anyone has any questions about the blockout or the process, feel free to ask!
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The space next to the bunker was also deliberately somewhat mazelike - we wanted players to feel slightly overwhelmed here so we used narrow corridors with enemies running out of sight to keep the player checking their flanks for threats.
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Other notable details - the orange blocks in the first image represent the blockout location for artillery firing in the background. Taking these out was mission objective so we wanted to use this area to reinforce the player's goal after the more chaotic sections beforehand.
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Whilst being a mostly linear sequence, we also added a few small branches to ensure the player didn’t feel completely at the mercy of the designer. User testing for this section was great to watch - lots of gritted teeth and near-miss expletives.
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The intent was to create a tense, stressful, slow paced relationship with the sniper as the player edges closer to taking them out. The blockout reinforced this by creating sniper sightlines that players would have to use timing, traversal and different stances to bypass.
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Some
#Blocktober fun! I joined#LifeAtSHG in the last year of#CODWWII production when most geo was already in place, so this was a rare opportunity where I was able to block out from scratch - this was for the sniper section in the campaign level "Death Factory".pic.twitter.com/cQW0woHBci
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streetmaps verification for the haters -https://www.google.com/maps/@37.7500661,-122.3927758,3a,75y,323.5h,93.92t/data=!3m6!1e1!3m4!1sSpolFmKmfrQCKw3p8KOhKg!2e0!7i16384!8i8192 …
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happy
#blocktober! to celebrate the start of this fine month here’s a real life beauty I drove past this afternoon - a designer armed only with shipping containers made their dreams a realitypic.twitter.com/OOJAxxCUHP
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Sam Howels Retweeted
@SHGames Zombies Team celebrating the finalization of DLC4. This bad boy took some blood and power of will to complete. We hope you love it as much as we do!pic.twitter.com/8hNClW5ijT
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Had a great time yesterday talking level design and CoD
@academy_of_art - some really smart students with some really interesting questions! I look forward to coming back and playing their work, thanks for having me guys!Thanks. Twitter will use this to make your timeline better. UndoUndo
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