Skeletonware

@skeletonware

Cody | Game Developer | Making a top down arcade space rpg, codenamed "Fluent" || currently away

advocating for skeleton rights
Joined November 2017

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  1. Pinned Tweet
    May 8

    It took all day, and I still need to make adjustments... but procedural planet generation is starting to work!!!

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  2. Retweeted
    Jul 18

    Thats basicly the base for each of mine displacement shaders. Foliage, water, fire etc... Hope you find it usefull!

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  3. Retweeted
    Jul 1

    There's a GIF of the 12 animation principles going around. Here's another basic one that can be helpful if you want to bring life and direction to UI/UX as well. It can make a huge difference just replacing a very static or boring UI.

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  4. Jun 20

    I'm really having a tough time with UI... I've been (slowly) working on this for the past three days, but it isn't fun and I don't like it at all, so I think I'm gonna trash it for a more 3D-ey ship modification menu.

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  5. Jun 18

    Added a money counter. Even when I have no motivation, I gotta do SOMETHING every day!

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  6. Jun 16

    And don't worry, it comes in all colors!

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  7. Jun 16
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  8. Jun 15

    You're gonna need some shields!

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  9. Jun 15

    Rocket launcher!

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  10. Jun 15

    Now ships can fight back! Don't mind the buggy ships glowing as bright as the sun ;)

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  11. Jun 14
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  12. Jun 14

    Testing testing... 3D ship? Dynamic coloring?

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  13. Jun 13

    Made a lot of updates to the station and the lighting. It was definitely difficult, but I learned a lot!

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  14. Jun 13

    WIP space station! Still lots to tweak, but it's getting there! Soon I'll have NPC ships interacting with it.

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  15. Jun 11

    "Hurry, men! Dump the lasers out of the ship, any way you can!!!"

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  16. Jun 11

    I've been working on implementing ships with procedurally generated gear into the galaxy for the past three days. There's still a lot of work to go, but I'm getting close! Here's a template of one of the ships:

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  17. Jun 8

    Now each alien race has factions that own a certain sector of space. They all have political relationships with each other, and they'll try to take over each others' star systems! So much my brain's gonna explode!

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  18. Jun 8

    Started work on procedurally generating weapons today!

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  19. Jun 6

    A basic warping/loading screen! (That weird thing at the end is a hastily drawn navigation beacon)

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  20. Jun 6

    Warping to other star systems works! The galaxy map animation is just for fun, I'll implement a full loading screen soon :)

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  21. Jun 5

    Major overhaul to the galaxy map; I'm a lot more satisfied with this. The colored stars are sectors owned by alien races.

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