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It's almost 2018... The future of GPUs for Graphics is:
  • Realtime raytracing
    51%
  • REYES/per-pixel geometry
    13.3%
  • CS->Graphics
    22.1%
  • Texture-space shading
    13.6%
420 votesFinal results
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it's a mad hybrid these days! we rasterize rough cubes, then raymarch the sdf from there; then we selectively splat strokes on top. so it's all the things :) it wasn't always, but pure splatting left too many tiny holes :)
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alas no! it's small rasterized brick trees per object. but we (hierarchical) cull the bricks as we generate them, so overdraw isnt too bad. hierarchical rt would prob be competitive but we evolved here as an accident of history. may have more to say
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