tanh(mmalex) @mmalex·Oct 24, 2017Replying to @leonard_ritter @PaniQ and 3 otherstris have plenty of dynamic accel structures (tiles, tiles, more tiles) - why not your tracer? was it Karras who has the nice dumb dynamic parallel bvh builder... @sjb3d linky?22
Simon Brown@sjb3dReplying to @mmalex @PaniQ and 3 othersyep is this nice thing here: http://research.nvidia.com/publication/maximizing-parallelism-construction-bvhs-octrees-and-k-d-trees…7:03 PM · Oct 24, 2017·Twitter Web Client1 Retweet6 Likes
Miles Macklin@milesmacklin·Oct 24, 2017Replying to @sjb3d @mmalex and 4 othersThere was a follow up paper that makes the GPU builder even simpler to implement, I use this a lot: https://pdfs.semanticscholar.org/5aea/d343f76a1448381963d0c3f7f2d49f9378b6.pdf…1219
(BLM) Sean Barrett@nothings·Oct 25, 2017Replying to @milesmacklin @sjb3d and 4 othersI don't understand this, I must be missing something. The way I read it, it talks about when merging two leaf nodes choosing which one to be1