Simon Brown@sjb3d·Jul 29, 2016Clever! https://research.nvidia.com/publication/apex-point-map-constant-time-bounding-plane-approximation…21332
Simon Brown@sjb3dReplying to @zalbardI guess any triangulation with quick lookup from direction will do, cube certainly a simple case of that11:46 AM · Aug 1, 2016·Twitter Web Client