Simon Brown@sjb3dReplying to @leonard_ritter@paniq we solve for max norm in natural space of primitive, then compute a minimal scaling factor to get distance bound in space of voxels2:10 PM · Dec 17, 2015·Twitter Web Client1 Like
Simon Brown@sjb3d·Dec 17, 2015Replying to @sjb3d@paniq I think you can visualise it as fitting an AABB around a rotated AABB1