Conversation
. ported our gpu based SDF evaluator to CPU using ISPC & was amazed how well it worked (still multiple x slower but good!) did you need to free up the GPU? no it was a hobby project & also handy for server side export (been using ps4s to date) so Dreams still has the eval and rendering all on the one GPU? btw, watched your Finland talk. classic. made my day. was stuck in the looks-like-poly-too-much frustration. thanks! Simon is cranking out more talk worthy stuff every day. Your turn next year, eh Si? hah ARGHGH no pressure then! still shamelessly stealing everyone's stuff from this year's talks... :)