Simon Brown@sjb3dOculus SDK 0.6 removed custom distortion before I was able to try it out, boo. Still, under an hour to port app from SDK 0.5, yay!6:53 AM · May 16, 2015·Twitter Web Client1 Like
Florian Hoenig@rianflo·May 16, 2015Replying to @sjb3d@sjb3d they warned you at GDC right? but it sucks...11
Simon Brown@sjb3d·May 16, 2015Replying to @rianflo@rianflo can't complain in 0.x software, was pleasantly surprised that driving it with GL 4.3 compute-only works at all :)1