tanh(mmalex) @mmalex·Jan 7, 2015oh good I have an error of about 0.5 texels in some complex shader. random flip signs or debug properly... #decisions223
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tanh(mmalex) @mmalex·Jan 7, 2015Replying to @_psonice@_psonice tried that; debugged it properly with @sjb3d. found that float to int cast rounds towards 0 on GCN, not to -inf like C (&my brain)41
Simon Brown@sjb3dReplying to @mmalex@mmalex @_psonice no we're both idiots, let's forget this ever happened :)6:10 PM · Jan 7, 2015·Twitter Web Client1 Retweet