Simon Brown@sjb3dDo I want to know why GLSL ES shader code is valid in one browser but not another (with same underlying OS/driver/HW)?3:12 PM · Jul 5, 2013·Twitter Web Client1 Retweet
Matías N. Goldberg@matiasgoldberg·Jul 5, 2013Replying to @sjb3d@sjb3d Only logical explanation the browser patches the code on the fly (or the other browser tries to badly patch)