Simon Brown@sjb3dPlaying with @shadertoy is reminding me of GLSL ES 1.0 irritants: unusable const, no array initializers, no integer bitwise ops...6:55 PM · Jul 4, 2013·Twitter Web Client
Aras Pranckevičius @aras_p·Jul 4, 2013Replying to @sjb3d@sjb3d @Shadertoy here's to hope that "WebGL next" will be GLES3.0 based, and will come soon1
Shadertoy@Shadertoy·Jul 5, 2013Replying to @aras_p@aras_p @sjb3d Yes please, let's hope it will happen soon1