Simon Brown@sjb3dHacked up (easy case of) equi-angular sampling in shadertoy: https://shadertoy.com/view/Xdf3zB8:40 PM · Jul 3, 2013·Twitter Web Client3 Retweets8 Likes
Anton@antonalog·Jul 3, 2013Replying to @sjb3d@sjb3d nifty! more papers should do accompanying shadertoy demo! ;)
Tomasz Stachowiak@h3r2tic·Jul 4, 2013Replying to @sjb3d@sjb3d Awesome! Now it just needs to be combined with some of @iquilezles 's procedural geometry :D