Current nasty test scene for hobby renderer, still some SPPM corner darkening to fix. Also now quite want a donut.
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sadly nope, only done CPU reference for SPPM so far, trying out the various vertex merging papers from this year :)
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I was reading the new one from hachisuka today. looks cool and a bit hairy if you dont know veach backwards...
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...also weights seem very sensitive to # photons per pass, but not tried bias-aware version yet, also I may have bugs :)
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how far off do you think something like SPPM is from realtime? seems so elegantly simple... do want.
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cannot predict, but 100M+ photons for smooth result is scary number, agree amazingly elegant for tricky paths tho
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