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Thanks, for reflectance data it is piecewise linear data baked to textures. Where I only have RGB I convert using the method by Brian Smits. Integration importance samples 3 wavelengths and traces them together (no dispersion yet).
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Are these images (such as the dragons) rendered inside of an application such as Blender or Unity, or are these things rendered purely via code w/o a preexisting engine/application? I'm not sure I know enough to even ask a valid question ๐Ÿ˜…
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Some of the scenes will have been modelled in external packages such as Blender, but the path tracer makes images using standalone code that only reads a description of the triangles/materials/lights (which is part of why this kind of project is enjoyable to write!)
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