Anybody using Rust Cargo to compile their Vulkan shaders?Are you happy about it? I would be happy to get some example script code, as I my Cargo-fu is still lacking.
Conversation
Replying to
I never found a good way to support live reload of shader code with cargo, so is still Makefiles for me. (The notify crate works great for getting file notification events though.)
Also I haven’t found a good way for proper incremental compilation and dependency tracking.


