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Replying to and
I think that's because the bounding box is dynamically resizing depending what's inside of it, but also trying to keep the fleck resolution consistent, so as it pops between different size boxes you get the changes you see.
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Replying to and
it is possible that at some point it reflects back on itself and creates a bigger box? Sort of like how if you try to compress one dimension too small that dimension goes completely flat?
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Replying to and
The bounding box controls the underlying voxel/sdf res, a cube of say 10 X 10 X 10 etc. Which is aligned to the sculpt's grid, which is combined with the fleck density on the outside to create the cost of the object/
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And the bounding box jumps up and down by powers of 2 I believe. Pro tip is use the cut out tool, aligned to the local grid of the sculpt, using a cube shape to help optimise the sculpt to the max (technically just lets you add more the max tightness possible)
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Replying to and
Heres the experiment I've run: I lay down a 2 dot cube in standard grid. Then I go to successively smaller grid sizes and peel that amount off each dimension with stretch. 1/8 grid size is the most expensive.(15/8x15/8x15/8) Would the rounding be the thing accounting for that?
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