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But I don’t want to trace rays. I want to trace cones. Rays result in noisy aliased result and cones have very nice properties such as automated LOD (pixel is a frustum = better approximated by a cone than a ray).
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I was just thinking about that. We do 6 point partial derivative (XYZ). You could do the same trick that Toksvig mapping does, determine the roughness by normal length (less than 1 = rough, as averaging lots of different direction normals makes it shorter, if you don't renormal).
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