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Timo Naskali (Sisus)
@sisus_co
Unity Tools Developer, Creator of Power Inspector. #UnityAssetStore #unitydev
Tampere, Finlandsisus.coJoined July 2018

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#unitytips I stumbled upon this new quality #unity3d #csharp dev vlog series by VacuumBreather. I really like how it goes into more detail than usual in explaining the various code design decisions. Do you know of more vlogs similar to this?
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Quick #unitytips : You can use the "InspectorName" Attribute to change how an enum displays as inside the inspector! (2019.2+) By default, Unity removes "_" from enum names (presumably so "_1" displays as "1"). In my case this caused conflicts, so I had to fix it using this. 😀
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#UnityTips 📝 If you add "using static UnityEngine.Debug;" to your script you can call methods of the Debug class without having to specify the type name. So instead of "Debug.Log" you can just write "Log" 👌‼️
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I just discovered the Immediate Window that can be installed using the package manager (in Unity 2020.1 at least). Looks like an interesting way to rapidly test code snippets without having to go through the full assembly reloading process. #unitytip #unity3d
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#UnityTips I COME BEARING GOOD NEWS! Unity has a feature to sort your hierarchy on a per-branch basis! Direct your thanks to for helping your game run faster. #madewithunity #indiedev #IDoFreelanceTechArtWorkCheckOutMyFolio <3
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oh my god. I just figured out that the order of objects in the hierarchy in Unity matters A LOT. I just shaved off a few hundred draw calls by alphabetizing some trees that were already instanced. good lord. I'm shook
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