Creeping ever close to that big 100, #DreamPod 98 rounds up all the latest #Dreamcast news! We cover many brand new and upcoming DC titles in this one, including Non-casual encounter, Shadow Gangs, the ever-controversial Paprium, and more! Tune in now! https://buzzsprout.com/42610/9606482
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This project is progressing quite well at the moment and we might have a short demo (à la Hideout) sooner than we thought.
We'll keep you updated.
#crashland#dreamcast#indiegame
News: Retro Surge Games announces new adventure Summoning Signals, uses photogrammetry visual techniques not previously seen on Dreamcast: http://thedreamcastjunkyard.co.uk/2020/03/retro-surge-games-announces-new.html…#IndieDev#Sega#Dreamcast#SummoningSignals
#GLdc master now has fully working mipmap support, complete with mipmap generation via glGenerateMipmap for all uncompressed texture formats! Special thanks to
#Dreamcast indie legend mrneo has finally got his nuQuake Quake 1 port running at 60fps! This is full-detail GL Quake running at 640x480 using my GLdc OpenGL implementation (part of
) es un motor para crear videojuegos 2D y 3D para #Dreamcast y PC (en breve Android y añadirán soporte para iOS y PSP). Tiene integrado un motor de físicas, UI, carga de objetos... ¡echad un ojo! #gamedevhttps://github.com/Kazade/simulant-engine…
ALdc 1.0 Released! An OpenAL 1.1 implementation for the Dreamcast! https://obscuregamers.com/threads/aldc-1-0-released.805/#post-4213…#dreamcast#openal#gamedev#simulant
mrneo240 on our Discord has successfully proved that you can develop and run Simulant apps on Windows using the new WSL2 subsystem. Check it out! https://streamable.com/j7van