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Prikvačeni tweet
I've extended my
@EightyLevel article and released it on my blog. It's about a#procedural river using#houdini in@UnrealEngine. Read: https://simonschreibt.de/gat/river/ Watch: https://youtu.be/OklvMqMCkc4@sidefx#gamedevpic.twitter.com/sSVtrurBU9
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A small prototype: I generated a tile-able liquid-mesh with
#Houdini and move several instances of it along an spline in#UnrealEngine. More details in my#realtimevfx-thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/35 …@sidefx@UnrealEngine#gamedev#flip#Simulationpic.twitter.com/g7o1MLMHJaHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
You guys remember the NPCs with a Train as a Head? This trick here is very cool too! Thanks for showing it to the world
@tomatoanus :D#Fallout#NewVegas#FalloutNewVegas#Gamedev#Bethesda#AGDQ2020pic.twitter.com/iTv9hLAwYEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Simon proslijedio/la je Tweet
Check out a cool post by
@simonschreibt explaining how you can recreate cloth banners from Deus Ex and other games: https://80.lv/articles/studying-games-folds-in-deus-ex/ …#gamedev#indiedev#3dart#rendering#3dmodeling#renderpic.twitter.com/VDGNMEABRnHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
1) Hi guys! here we come with our first
#twitorial thread:
How to create rotating "flat planets" with parallax for your game backgrounds!
Enjoy!
@EightyLevel@SpeedTutor@BrackeysTweet@simonschreibt#unity3d#unity#unitydevelopers#madewithunity#indiedev#indiegamespic.twitter.com/54IaV7TaBzPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Small update on the very old Deus Ex Folds article. https://simonschreibt.de/gat/deus-ex-3-folds/#update2 …
#gamedev By the way: Titanfall 2 Campaign is super cool. I can very much recommend it. :)pic.twitter.com/zVFCuNZoGKHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Today, my girlfriend has her first
#artstationday! <3 She just posted a lot of her work from#SeaofSolitude and I would be super-duper happy if you guys would give her a friendly welcome :) https://www.artstation.com/janinagerards#gamedev#gameart@ArtStationHQ#portfolio#PortfolioDaypic.twitter.com/R44eF7EHX9
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Simon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Bruno (
@3dBrunoVFX) had a great idea to generate liquid-erosion-textures way easier than my canvas/python-experiment. I updated@ArtStationHQ page and added his idea & my workflow test. This is the result: https://artstation.com/artwork/qA5kOa#gamedev#blender#Liquidpic.twitter.com/zh6lXySu1vHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects.
#madewithunity#gamedev#indiegamepic.twitter.com/Da0jHKbnBtHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
It's finally Friday, which means that an all-new
#TechnicallyArt issue is out, filled with great stuff around technical art,#VFX and everything around#gamedev! Check it out in the link below!

https://halisavakis.com/technically-art-issue-42-08-11-2019/ …
#indiedevpic.twitter.com/xrSgazFm2O
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
Bouncing ball for
#VFXFriday. Everything was made purely with shaders, particle systems and a little bit of blueprints in#UE4, no skeleton animations was used.#realtimevfx#VFX#unrealengine#gamedevpic.twitter.com/QRVg1YzJsjPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Just finished my little liquid-side-project in form of an artstation post: https://www.artstation.com/artwork/qA5kOa It's about creating an erosion map for a liquid-decal via FLIP sim in Blender with the help of "Dynamic Paint" and a bit Python
#gamedev#blender#Blender3D#python#UnrealEnginepic.twitter.com/b2zKZogAVLHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Another update: https://www.artstation.com/artwork/qA5kOa pic.twitter.com/J29Q5mUpYZ
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
Seen some waterfalls recently, and I've been working on one too!

#unity3D#madewithunity#shaders I wanted to have a bit of interaction, so I'm passing a sphere's position & radius into the shader. (The foam shader at the bottom currently isn't affected though).pic.twitter.com/iYh051E4s8Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
My introduction about "How to write Shaders in
@unity3d " is out now! I want anyone to turn into a wizard/witch, so I kept this video as beginner friendly as possible
> https://www.youtube.com/watch?v=xOCSmvKqRWg …
Stay tuned for future episodes ^^ #gamedev#unity3d#madewithunitypic.twitter.com/hHD3sqdGV8Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
"Work smarter, not harder"https://twitter.com/Mark_Khalil_art/status/1188455761283710977 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
Here's the breakdown for the Ghost effect! Noise + Fresnel + Depth pass. Shader code for the base and the aura in the first reply!
#gamedev#madewithunity More free effects and shaders here >> https://www.patreon.com/minionsart pic.twitter.com/Xdgh0VmB4WPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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No 3D models here :) Can you tell?