Simon

@simonschreibt

I'm a game artist writing about game art tricks that impressed me. Artstation:

Vrijeme pridruživanja: svibanj 2013.

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  1. Prikvačeni tweet
    7. sij 2019.

    I've extended my article and released it on my blog. It's about a river using in . Read: Watch:

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  2. 2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  3. 16. sij

    You guys remember the NPCs with a Train as a Head? This trick here is very cool too! Thanks for showing it to the world :D

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  4. 9. pro 2019.
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  5. proslijedio/la je Tweet
    3. pro 2019.

    Check out a cool post by explaining how you can recreate cloth banners from Deus Ex and other games:

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  6. proslijedio/la je Tweet
    27. srp 2019.

    1) Hi guys! here we come with our first thread: 👉How to create rotating "flat planets" with parallax for your game backgrounds! Enjoy!

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  8. 29. stu 2019.

    Small update on the very old Deus Ex Folds article. By the way: Titanfall 2 Campaign is super cool. I can very much recommend it. :)

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  9. 18. stu 2019.

    Today, my girlfriend has her first ! <3 She just posted a lot of her work from and I would be super-duper happy if you guys would give her a friendly welcome :)

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  10. proslijedio/la je Tweet
    16. stu 2019.
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  11. 12. stu 2019.

    Bruno () had a great idea to generate liquid-erosion-textures way easier than my canvas/python-experiment. I updated page and added his idea & my workflow test. This is the result:

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  12. proslijedio/la je Tweet
    11. stu 2019.

    After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects.

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  13. proslijedio/la je Tweet
    8. stu 2019.

    It's finally Friday, which means that an all-new issue is out, filled with great stuff around technical art, and everything around ! Check it out in the link below! 👇👇👇

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  14. proslijedio/la je Tweet
    7. stu 2019.

    Bouncing ball for . Everything was made purely with shaders, particle systems and a little bit of blueprints in , no skeleton animations was used.

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  15. 6. stu 2019.

    Just finished my little liquid-side-project in form of an artstation post: It's about creating an erosion map for a liquid-decal via FLIP sim in Blender with the help of "Dynamic Paint" and a bit Python

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  16. 6. stu 2019.
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  17. proslijedio/la je Tweet
    1. stu 2019.

    Seen some waterfalls recently, and I've been working on one too! 💧✨ I wanted to have a bit of interaction, so I'm passing a sphere's position & radius into the shader. (The foam shader at the bottom currently isn't affected though).

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  18. proslijedio/la je Tweet
    1. stu 2019.

    My introduction about "How to write Shaders in " is out now! I want anyone to turn into a wizard/witch, so I kept this video as beginner friendly as possible 🧙 > Stay tuned for future episodes ^^

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  19. proslijedio/la je Tweet
    28. lis 2019.
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  20. proslijedio/la je Tweet
    28. lis 2019.

    Here's the breakdown for the Ghost effect! Noise + Fresnel + Depth pass. Shader code for the base and the aura in the first reply! More free effects and shaders here >>

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  21. 28. lis 2019.
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