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sidefxlabs proslijedio/la je Tweet
New
@sidefxlabs#tool#alert! We've added a new tool to@sidefx#Houdini allowing you to export XYZ format pointclouds to@UnrealEngine Works great with their new pointcloud importer.#gamedev#techart#photogrammetry#art#unrealengine#UE4@polycountpic.twitter.com/0g4LE0NmKY
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sidefxlabs proslijedio/la je Tweet
Yay! Our first
@sidefxlabs TOP node just got added to the repo! Its sole purpose is to cut incoming geometry into partitions based on parameters. Useful if you for example want to cut pieces of a high-res scan into smaller chunks for distributed/faster decimation.pic.twitter.com/FGc5J2Sr72
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sidefxlabs proslijedio/la je Tweet
More rock results. Textures and LODs working good. Can't stop making more procedural rocks with
#houdini and#substancedesigner Really love@sidefxlabs tools to use@RizomUV and@Exoside3D quadremesher!#gamedev#3dmodeling#ProceduralArtpic.twitter.com/1qlXPECljG
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We added a new menu option under the Assets menu that checks all Labs nodes in the scene for any out of date instances. Useful for quickly checking if you're using older versions of tools!
@sidefx#Houdini#sidefxlabs#tooldev#gamedevpic.twitter.com/5y76GE2rGS
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sidefxlabs proslijedio/la je Tweet
Made a
#houdini tool that converts a simulation instantly into a Material/texture, uses the#Substance plugin in Houdini. This makes it easier to create materials with a lot of layering.#procedural#gamedev#gameart#SubstanceDesignerpic.twitter.com/hG3cR7uiVdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Remember, you can subscribe to the forum thread below for SideFX Labs updates every two weeks directly in your mailbox. Happy Holidays! https://www.sidefx.com/forum/topic/70854/?page=1#post-301770 …
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sidefxlabs proslijedio/la je Tweet
Unity VFX Graph renders a lava simulation exported as a VAT (Vertex Animation Texture) from Houdini. I added a sample Houdini project and simple documentation to the repository. https://github.com/keijiro/VfxVatExample …pic.twitter.com/qMyvRaanEW
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sidefxlabs proslijedio/la je Tweet
Have been working on a tool for generating procedural medieval modules. A modified Lot Subdivision SOP from
@sidefxlabs is used for layout under the hood; here it also supports skewed angles. Works with any input, regardless of size or shape. .#houdini#procedural@sidefxpic.twitter.com/SkbF5dcV0JHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
sidefxlabs proslijedio/la je Tweet
Inspired by
@simon_houdini, I modified the@sidefxlabs quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs.pic.twitter.com/VvRoPlFG50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
ICYMI,
@luizkruel released a plugin for COPs to load@Substance3D archives in#houdini. More procedural, more of the time! https://www.sidefx.com/tutorials/sidefx-labs-substance-plugin/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
You can get all the latest developments of the
@sidefx Labs tools by subscribing to this forum thread. https://www.sidefx.com/forum/topic/70854/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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