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Free
#gamedev tutorial! Focuses on the creation of an energy core asset for a Sci Fi game level in Unity. Take advantage of SideFX Labs tools like the@Substance3D plug-in for texture maps + tools for creating smoke and lightening arcs... https://sidefx.co/2O9aJrF pic.twitter.com/LzpYdVl69I
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CharacterFX!
@animallogic's Adam Katz outlines how the team built and automated their#CharacterFX cloth and fur pipeline for Peter Rabbit - he explains how the team used smart HDAs to input animation geo, process skin de-intersection, sim cloth & fur... https://sidefx.co/2TSt9R9 pic.twitter.com/zHqUDL1Q7Q
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SideFX proslijedio/la je Tweet
If we were unclear about this: New episodes of Houdini in five minutes are coming next Monday.
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SideFX proslijedio/la je Tweet
Come and learn how to make your own CUSTOM SWIRLS In Houdini, this Thursday at the LAHUG!


@sidefx@byBuddhaJoneshttps://twitter.com/JustinDykhouse/status/1219534069911867393 …
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SideFX proslijedio/la je Tweet
Junliang Zhang talked about his procedural terrain created with the HeightField workflow in
#Houdini and discussed using it in#UE4: https://80.lv/articles/006sdf-procedural-forest-terrain-production-with-houdini-and-ue4/ …#gamedev#indiedev#3dart#unrealengine#3dmodeling#proceduralartpic.twitter.com/3basGTJ0G7
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SideFX proslijedio/la je Tweet
#HtoA v5.0.2 for@sidefx#Houdini was recently released, addressing bugs with batch rendering and other issues. https://docs.arnoldrenderer.com/display/A5AFHUG/HtoA+5.0.2 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
SideFX proslijedio/la je Tweet
you wanna learn houdini and unity 3d stuff, think about Indie Pixel https://www.patreon.com/indiepixel/posts … or on youtube https://www.youtube.com/channel/UC7P6olyswpgJlElZA6RXUNQ …
@sidefx@IndiePixel3D#houdini#unity3dpic.twitter.com/EHTynLWiUZ
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SideFX proslijedio/la je Tweet
Let 2020 be the year you finally start using Houdini! Tomorrow we're gonna start "Houdini in five minutes". A new series designed to quickly get you up to speed in our favorite 3D tool.pic.twitter.com/CVSXs0kWkf
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SideFX proslijedio/la je Tweet
Make 2020 the year you finally start using
@sidefx#Houdini. Our new free course is designed to quickly get you started: https://entagma.com/category/tutorials/houdini-in-five-minutes/ …pic.twitter.com/7L3bULCptV
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Free tutorial on
#Procedural#Gamedev! Learn how to create a staircase asset for a Sci-Fi game level in@unity3d - Procedural techniques let you determine the length, width and height of the asset... https://sidefx.co/38b1gI1 pic.twitter.com/G0ZfQFhkZ7
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New
#HoudiniConnect! Learn from Luke Gravett at@animallogic about their push to simplify their pipeline by moving fully to Universal Scene Description (USD) format, including the use of#Houdini's new#Solaris toolset for lighting / lookdev / layout... https://sidefx.co/2FOS2oZ pic.twitter.com/zhDUklmxpe
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Free
#gamedev tutorial by@Simon_Houdini! Learn how to create#Houdini#procedural assets for a sci-fi#gamelevel - including a computer terminal and fuel tank elements - and wrap them up into a#HoudiniDigitalAsset for use in@unity3d https://sidefx.co/2Q8vDaW pic.twitter.com/xdz2gynssa
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SideFX proslijedio/la je Tweet
Inspired by
@simon_houdini, I modified the@sidefxlabs quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs.pic.twitter.com/VvRoPlFG50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#procedural#gamedev Learn how to create rock formations from CG artist Gatis Kurzemnieks "While sculpting cave walls and stones by hand, I needed to find a more efficient – procedural way of building assets. As they say – proceduralism is the future..." https://sidefx.co/36N3n4m pic.twitter.com/HnDoAp5K4B
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SideFX proslijedio/la je Tweet
Recently hit over 2K followers, Thank you so much!
Here is more stylized exploration where you can draw trees in #houdini. This setup uses the QuickTree node from SideFX Labs.#ProceduralArt#gamedev#gameart#stylizedpic.twitter.com/uoKmFAlXlkHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pyro...crowds...creature sims!
@thomyorke's surreal music video for Last I Heard combines#3Danimation and cell animation, and a variety of Houdini CG. We talk with@saadmoosajee & James Bartolozzi about their very unique production process... https://sidefx.co/2PigX9F pic.twitter.com/FmpUkpGdly
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SideFX proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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SideFX proslijedio/la je Tweet
Houdini Week 3: I’m surprised at the amount of 3D artists who are anti-procedural. It feels like 35mm filmmakers fighting against digital cinema. In both 3D and filmmaking, economics always wins.
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Learn how
#indiegame studio@FishingCactus used#Houdini to develop their game#Nanotale - Typing Chronicles. From character rigging and animation to procedural level design, Houdini was an important and time-saving tool in their#gamedev pipeline...https://sidefx.co/2PBNR4hHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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