I've been scanning a ton of flower petals in my free time recently. Had to try combining it with the #houdini setup I recently showed. No simulation (yet) just kinefx
Just dropped a new course. Learn the basics of lookdev in Houdini in just under 4 hours - broken into tiny digestible chunks - FOR FREE: https://bit.ly/3uZio1c
Want deeper #VEX knowledge? Check out these free chapters to a course by Senior ILM FX TD Yunus Balcioglu, including topics such as adaptive Catmull-Clark subdivision, convolution kernels, gradient ascent/descent, contour lines, limit surfaces, and more.
https://sidefx.com/learn/collections/pragmatic-vex-volume-1/…
created this animation using MOPs! This beautiful piece is entitled Alienplantlife 5. Sakke is a Motion Designer, Illustrator, and Art Director based in Helsinki, Finland. He has worked with countless artists, record labels, and advertisement agencies.
– the artist behind the new Houdini Connect intro – where he talks about his first 3D job, how he got into Houdini, the design process behind the creation of a fluid dynamic sequence, and the free downloadable project file: https://sidefx.com/touch-of-colour/…
We just launched a webinar with Ian Failies talking with Saber Jlassi (co-founder of #Rebelway) about his new course, Introduction to #Houdini FX. From hardware to software, Saber shares great knowledge for anyone looking to get into #FX. Check it out https://youtu.be/3opX3KGQZ2k
On my way back from @FMX_Conference, looking forward to traveling to @OFFFest tomorrow. Come see @vincentschwenk and Mo talk about being confronted with @sidefx#Houdini as a motion designer.
Curious about Lops but don't know where to start? I've written a quickstart guide, bosh. If you're able to render in mantra/redshift/etc, this should get the basics covered in about 20 mins. Go read! https://tokeru.com/cgwiki/index.php?title=LopsLightingQuickstart…
We are pleased to announce our newest course: "MOPs: Motion Operators for Houdini" with Henry Foster. This course begins on Saturday, May 7th, 2022. You will learn how to leverage MOPs to create motion graphics and visual effects.
Niagara has become an incredible tool inside UE5. Here I fracture meshes inside Houdini and use render targets generated by Niagara to animate the fractured pieces on the GPU. There's no limit to what's possible now! #UE5#VFX#TechArt#UnrealEngine5#UnrealEngine#Niagara
the #houdini rbd bullet solver can update the incoming constraints per frame if you check the right box. which means you can blast all but one constraint...at the right time...
More #Houdini FLIP fun! Resurrecting some old adhesion techniques and trying some new ones, attempting to keep the fluid stuck to fast-moving collision geo. No proper render yet...
The results are in - congrats to this year's #Mardini Daily #Houdini Art Challenge winners!! Massive kudos to the participants - especially the Iron Heart entrants who stuck with it all month! Check them out here... https://sidefx.co/2022-mardini-winners…
-native procedural tools and a new #Houdini workflow. Learn about the construction steps and challenges faced along the way! https://sidefx.co/ue5-houdini