SideFX

@sidefx

SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.

Toronto
Vrijeme pridruživanja: prosinac 2008.

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  1. 30. sij

    Free tutorial! Focuses on the creation of an energy core asset for a Sci Fi game level in Unity. Take advantage of SideFX Labs tools like the plug-in for texture maps + tools for creating smoke and lightening arcs...

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  2. 23. sij

    CharacterFX! 's Adam Katz outlines how the team built and automated their cloth and fur pipeline for Peter Rabbit - he explains how the team used smart HDAs to input animation geo, process skin de-intersection, sim cloth & fur...

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    22. sij

    If we were unclear about this: New episodes of Houdini in five minutes are coming next Monday.

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    Come and learn how to make your own CUSTOM SWIRLS In Houdini, this Thursday at the LAHUG! ✨🌀✨

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    21. sij

    Junliang Zhang talked about his procedural terrain created with the HeightField workflow in and discussed using it in :

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    22. sij

    v5.0.2 for was recently released, addressing bugs with batch rendering and other issues.

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    20. sij
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    19. sij

    Let 2020 be the year you finally start using Houdini! Tomorrow we're gonna start "Houdini in five minutes". A new series designed to quickly get you up to speed in our favorite 3D tool.

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    20. sij

    Make 2020 the year you finally start using . Our new free course is designed to quickly get you started:

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  10. 16. sij

    Free tutorial on ! Learn how to create a staircase asset for a Sci-Fi game level in - Procedural techniques let you determine the length, width and height of the asset...

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  11. 10. sij

    New ! Learn from Luke Gravett at about their push to simplify their pipeline by moving fully to Universal Scene Description (USD) format, including the use of 's new toolset for lighting / lookdev / layout...

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  12. 19. pro 2019.

    Free tutorial by ! Learn how to create assets for a sci-fi - including a computer terminal and fuel tank elements - and wrap them up into a for use in

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    19. pro 2019.

    Inspired by , I modified the quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs.

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  14. 17. pro 2019.

    Learn how to create rock formations from CG artist Gatis Kurzemnieks "While sculpting cave walls and stones by hand, I needed to find a more efficient – procedural way of building assets. As they say – proceduralism is the future..."

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    15. pro 2019.

    Recently hit over 2K followers, Thank you so much!😃 Here is more stylized exploration where you can draw trees in . This setup uses the QuickTree node from SideFX Labs.

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  16. 13. pro 2019.

    Pyro...crowds...creature sims! 's surreal music video for Last I Heard combines and cell animation, and a variety of Houdini CG. We talk with & James Bartolozzi about their very unique production process...

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    11. pro 2019.

    A peek at some work in progress 😋

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  18. proslijedio/la je Tweet

    Houdini Week 3: I’m surprised at the amount of 3D artists who are anti-procedural. It feels like 35mm filmmakers fighting against digital cinema. In both 3D and filmmaking, economics always wins.

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  19. 12. pro 2019.

    Learn how studio used to develop their game - Typing Chronicles. From character rigging and animation to procedural level design, Houdini was an important and time-saving tool in their pipeline...

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