2012-2015: still at Microsoft Studios, did some freelance character design work on Bioshock Infinite and Obduction. Left for HBO in 2014 to work on a lot of
secret HBO stuff
pic.twitter.com/BghUa3VYxS
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2012-2015: still at Microsoft Studios, did some freelance character design work on Bioshock Infinite and Obduction. Left for HBO in 2014 to work on a lot of
secret HBO stuff
pic.twitter.com/BghUa3VYxS
2016-2018: shipped Westworld VR at HBO (yeeee-haw), and joined Campo Santo in 2016. Worked on "Game 2," which eventually became In The Valley of Gods. Oh also we all join Valve! Pretty cool.pic.twitter.com/Jbcnt4YRfU
A lot of folks follow me for my personal illustration work and don't entirely know what my day job is, so YEAH this is what I do! I was not expecting to get into the games industry, but I'm 10 years in working on the raddest project with the raddest team. It's been worth it. 
Phenomenal work. Really interesting breakdown. Thanks for sharing!
gimme dat Halo merch, wtf!?
You're amazing, Claire!! Congrats on your anniversary!
You were awesome to begin with, but you just KEEP getting better, Claire! It’s so inspiring!
thanks Natalie! :D
sooooo gooooood waaaaant Halo baaaaaackpaaaaaack and those awesome Space Funk Band characters are ACE
I am still to this day supremely bummed that those space funk characters never saw the light of day
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