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Prikvačeni tweet
Happy New Year everyone!
Here is a Firework I made with Houdini for Unreal, using Vertex Animation Sprites.
This was made for the monthly sketch on the RTVFX forum.
#houdini#sidefx#unrealengine#vertexanimation#realtimevfx#vfxartistpic.twitter.com/6pVD0cbyl2Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Had an awesome time at the
#GGJ2020 ! Made this cute little game with some pretty awesome people.@sheilastipnieks@TimoBronGameDev@sven_wit@TheSmileBC@abottleoftales and some others!#games#game#gamedev#jam#ggj#vfx#myfirstjam#art#gameart#modeller#3Dpic.twitter.com/6aRlQbuTtm
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
#GGJ was a blast! Thanks to our amazing team!@TimoBronGameDev@TheSmileBC@abottleoftales@DanilleViljoen1@sheilastipnieks (and the other team members I couldn't find on twitter) Try out our entry if you want:https://chaosvulture.itch.io/ripairHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Hi! I've been working on a clouds shader tutorial in
@UnrealEngine for the last week and you can check it out on my website. I'd love to see your results! If you have any comments, questions or feedback, please let me know.
http://celinedewijs.com/clouds-shader-tutorial/ … #UE4#RealtimeVFX#gamedevpic.twitter.com/9B68epBovdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Breakdown of a method I'm working on to rapidly create consistent cave rock formations for Lucen with
#Houdini#substance painter, and#UE4. It's not too complex of a setup- it takes any input shape and uses SDF noise to shape the rocks.#gamedevpic.twitter.com/ryPmszUEdnPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some
#techart#careeradvice, heavily tinged with my own opinion:Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Christmas happened so this took a lite longer than expected! Here's the article on applying for
#techart jobs in#gamedev. Hopefully of some help to grads and those starting out in their careers! https://amesyta.wordpress.com/2019/12/29/applying-for-technical-art-jobs/ …pic.twitter.com/hoRY1gi6sZ
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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WIP
I'm challenging myself to learn POPs in #Houdini Ultimately I want to make this work in Unreal for the RT-VFX challenge!#sidefx#vfxartistpic.twitter.com/BKylXaywb6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
There's a cool little Sprite_Teardrop function in
#UE4 now that automatically warps a sprite into a teardrop shape based on sprite velocity and viewing angle.pic.twitter.com/QniwZA8W1SHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Sheila Stipnieks proslijedio/la je Tweet
You thought it was 2D, but it was I, 3D ! My gf played a bit of Bravely default yesterday and it made me realize how cool a game can look with 3d-ified 2d backgrounds, so here's a humble test with a drawing of minepic.twitter.com/sEaUXmVDM1
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Bouncing ball for
#VFXFriday. Everything was made purely with shaders, particle systems and a little bit of blueprints in#UE4, no skeleton animations was used.#realtimevfx#VFX#unrealengine#gamedevpic.twitter.com/QRVg1YzJsjPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A snippet from the video I posted earlier. This particle system and shader were used in "Notebook Detective".
#unrealengine#vfx#realtimevfx#vfxartist#gamedev#gamedevelopmentpic.twitter.com/jn2vpdtRA1Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Presenting the effects I made a while ago for "Notebook Detective", a game made by students in our second year
#realtimevfx#vfxartist#gamedevhttps://vimeo.com/376538356Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
Here's the post about the positional effects with moving blocks and growing flowers! Shader and C# code included of course :)
#gamedev#madewithunity https://www.patreon.com/posts/positional-back-31938500 …pic.twitter.com/TJtoly80RFPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My friend Danielle made a bunch of adorable pixelart effects! Y'all should take a look


https://twitter.com/DanilleViljoen1/status/1199458304973582336 …
0:08Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
New
#tutorial about Cliffs/Rocks generation in#Houdini. This video will give you a idea on how you can approach procedural rocks in just 2 min.#QuickTutorial https://www.youtube.com/watch?v=L9YoExpA0Gw …#ProceduralArt#procgen#gamedev#gameart#polycountpic.twitter.com/C6oJ0P4R4vPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
#houdini#quickTip Did you know that you can drag & drop any parameter in a scene view and then you'll get handy HUD sliders? A quite nice feature I think
pic.twitter.com/gMmrLwGDSSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sheila Stipnieks proslijedio/la je Tweet
#houdini#quickTip In Houdini 17.5 very easy to visualize attributes. Just click on attributes in a node info window. And quite fast to change the color of visualization, type, size, etc.pic.twitter.com/V4yWwHyqSuHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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