Sheila Stipnieks

@sheilastipnieks

Aspiring VFX Artist | Student at BUAS Profile picture by 💖

The Netherlands
Vrijeme pridruživanja: siječanj 2019.

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  1. Prikvačeni tweet
    1. sij

    Happy New Year everyone!🎆 Here is a Firework I made with Houdini for Unreal, using Vertex Animation Sprites. This was made for the monthly sketch on the RTVFX forum.

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  2. proslijedio/la je Tweet

    Had an awesome time at the ! Made this cute little game with some pretty awesome people. and some others!

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  3. proslijedio/la je Tweet
    2. velj

    was a blast! Thanks to our amazing team! (and the other team members I couldn't find on twitter) Try out our entry if you want:

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  4. proslijedio/la je Tweet
    21. sij

    Hi! I've been working on a clouds shader tutorial in for the last week and you can check it out on my website. I'd love to see your results! If you have any comments, questions or feedback, please let me know. ☁️✨

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  5. proslijedio/la je Tweet
    7. sij

    Breakdown of a method I'm working on to rapidly create consistent cave rock formations for Lucen with painter, and . It's not too complex of a setup- it takes any input shape and uses SDF noise to shape the rocks.

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  6. proslijedio/la je Tweet
    25. pro 2019.

    So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some , heavily tinged with my own opinion:

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  7. proslijedio/la je Tweet
    29. pro 2019.

    Christmas happened so this took a lite longer than expected! Here's the article on applying for jobs in . Hopefully of some help to grads and those starting out in their careers!

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  8. proslijedio/la je Tweet
    27. pro 2019.

    Vfx for magical girls

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  9. 18. pro 2019.

    ✨WIP✨ I'm challenging myself to learn POPs in Ultimately I want to make this work in Unreal for the RT-VFX challenge!

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  10. proslijedio/la je Tweet
    16. pro 2019.

    There's a cool little Sprite_Teardrop function in now that automatically warps a sprite into a teardrop shape based on sprite velocity and viewing angle.

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    Cartoon grass shapes in Houdini with using custom trim textures.

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  12. proslijedio/la je Tweet
    26. svi 2019.

    You thought it was 2D, but it was I, 3D ! My gf played a bit of Bravely default yesterday and it made me realize how cool a game can look with 3d-ified 2d backgrounds, so here's a humble test with a drawing of mine

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  13. proslijedio/la je Tweet
    7. stu 2019.

    Bouncing ball for . Everything was made purely with shaders, particle systems and a little bit of blueprints in , no skeleton animations was used.

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  14. 4. pro 2019.

    A snippet from the video I posted earlier. This particle system and shader were used in "Notebook Detective".🌧️

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  15. 2. pro 2019.

    Presenting the effects I made a while ago for "Notebook Detective", a game made by students in our second year ✨

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  16. proslijedio/la je Tweet
    1. pro 2019.

    Here's the post about the positional effects with moving blocks and growing flowers! Shader and C# code included of course :)

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  17. 27. stu 2019.

    My friend Danielle made a bunch of adorable pixelart effects! Y'all should take a look 💦✨💕

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  18. proslijedio/la je Tweet
    30. lis 2019.

    New about Cliffs/Rocks generation in . This video will give you a idea on how you can approach procedural rocks in just 2 min.

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  19. proslijedio/la je Tweet
    28. lis 2019.

    Did you know that you can drag & drop any parameter in a scene view and then you'll get handy HUD sliders? A quite nice feature I think 🙂

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  20. proslijedio/la je Tweet
    19. lis 2019.

    In Houdini 17.5 very easy to visualize attributes. Just click on attributes in a node info window. And quite fast to change the color of visualization, type, size, etc.

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