Reading most of this made me think "yeah sounds like entering vehicles in RC3" except I have no idea what oClass 4291 is... Or what "Moby" of the ground is.
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The oClass is the Moby number. Moby was a "moveable object" and each was assigned a unique number. 4291 was a teleport pad.
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I’m just glad that wasn’t from any of my code. Pretty sure I did some shady shit.
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This snippet goes far beyond "shady shit", Mike; you're safe. Also, did you work on RC3? I thought you were on I8 (R:FOM) preproduction at that point...
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What does oClass == 4291 mean? I need to know!
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In the ps2 engine, each object type a unique number, the object class. This is checking against a specific obejct class, in this case, a teleport pad.

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I have so many questions. What are the hardcoded floats? Why are they hardcoded and not coming from the vehicle content itself so designers can tweak them without getting a new build? Why no function to test if on red or blue team, if that check is going to be hardcoded?
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On the PS2 R&C games, designers focused on the macro rather than the micro; things like level layout and object placement. Gameplay programmers handled object behavior.
@MikeDodgerStout could offer more details... - Još 4 druga odgovora
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This is awesome. Please keep posting stuff like this.
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I could try and post an "interesting" snippet every week. Sounds fun, actually.
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Čini se da učitavanje traje već neko vrijeme.
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