hm! trying to fix this on my phone. sobel on depth gives me an eerie fuzz; sobel on normals gives me all zeroes
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Replying to @eevee
but i can view the depth and normal maps directly and they work fine, so something is going weird in the shader itself
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Replying to @eevee
why. Why do you look like this this is sobel on the depth map. sobel on normal map is still just blackpic.twitter.com/8QBuYS4gGw
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Replying to @eevee
here's what it's /supposed/ to look likepic.twitter.com/qvHZApOUfA
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Replying to @eevee
the bogus result even flickers a little, despite nothing actually moving or changing. what on earth.
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Replying to @eevee
i wonder if this shader (which i didn't write) is doing something really unexpected with mat3s somehow, and it's related to the ANGLE bug
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Replying to @eevee
THANK GOD i just dropped all use of mat3 and did some terrible loop unrolling and now it works
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Replying to @eevee
reduced the size of my collada files by 24% just by formatting with .7g instead of .7f
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Replying to @eevee
the number of third-party libraries i've had to fork to make this all work is incredible
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Replying to @eevee
i'm going to call this pretty much a success and not touch it for a bit now
MERRY CHRISTMAS, HAPPY DELIBIRDS
http://stuff.veekun.com/veekun-model-viewer/?delibird=1 …pic.twitter.com/PmtRxaccaT15 replies 28 retweets 128 likes
Glad you finally got it working!
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