Writing to a null pointer on the game boy was a valid operation and there were optimizations you could do that required it
I should have said address 0 instead of null, nobody used anything other than assembly on the gameboy
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Ah, right. Yeah, on a Cortex-M address 0 is the reset vector the CPU reads on startup. You mostly just let the linker put it there and don't worry about it.
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That's... pretty much what this actually is too, except with slightly less tooling.
End of conversation
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