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Sergio Hidalgo Retweeted
Lately I have been fascinated by the architecture of
#horrorgames Check out this great article by@c_pruett "The Mechanics of Tension" over@gamasutra

http://www.gamasutra.com/blogs/ChrisPruett/20160115/263292 …
/The_Mechanics_of_Tension.php
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Still in time to
#MeetTheDev? Hi, I'm Sergio, and I make indie VR horror games. Before that, I worked as a gameplay programmer in a couple of studios in Spain you probably haven't heard of.pic.twitter.com/jbm2DRaTK0
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Just got this little gift from
@oculus Thank you guys!
pic.twitter.com/1B9Qt8D4fp
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I've just uploaded an in-depth video on the procedural dungeon generation in Dreadhalls:https://youtu.be/AgN0ERbfQ-0
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Imagine what the PHP book's cover looks like. Looking at it must be enough to drive anyone to insanityhttps://imgur.com/a/zhVuA
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I'm REALLY glad I catched this horrifying bug before testing the changes in VR and getting traumatized for life
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And this is why my tasks take me twice as long to complete than they should...pic.twitter.com/z8DViKBg5j
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Sergio Hidalgo Retweeted
Big news at
#Gamelab2018.@EASPORTS#DarylHolt just announced the creation of a new studio in Madrid that will take on the development of their#NBALive title. You can apply now to work in a great team of talented people in Spain!pic.twitter.com/NxN23Jgh56Thanks. Twitter will use this to make your timeline better. UndoUndo -
Sergio Hidalgo Retweeted
Introducing SteamVR Skeletal Inputhttp://steamcommunity.com/gid/103582791435040972/announcements/detail/1690421280625220068 …
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Making gross materials. Is this one gross enough? No! It never is!pic.twitter.com/qjRajUqgnp
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Currently making some creepy tendrils for the new game! ;Dpic.twitter.com/nm8Xm0mvQI
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Sergio Hidalgo Retweeted
The Oculus Summer Sale Returns: Limited-Time Pricing on the Hottest Bundles, Daily Deals, and More for
@OculusRift and#OculusGo! // http://ocul.us/SummerSale pic.twitter.com/i3BdpSCqKi
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The whole AssetStore concept works great for... well... assets! Or tools made by solid companies. But most tools in there end up deprecated and forgotten, so my tip would be to be careful, and do your research before adding a dependence into your project
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... so now you either have to stop using that tool, or fix their code yourself (not easy, and not always possible if they used a dll)... or, you end up coding your own tool (so you didn't save any time using the AssetStore after all)
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Most frustrating thing about Unity: it's very easy to end up depending on third party tools from the AssetStore, but then you try updating to next Unity version and they explode. A little research shows the company who made the tool disappeared 1 year ago...
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Almost seems fitting Youtube starts glitching while playing a documentary about Bethesda games, of all things
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And... this is the effect of a Daily Deal promotion on the Gear VR / Oculus Go Store

pic.twitter.com/gLjUUhE6Dn
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I lost 1 hour of work today because someone decided this is not a 'trigger' but a 'bumper'... It is clearly a trigger!!pic.twitter.com/Uifo57Abaa
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I just wish I could turn during jumps. My next game in progress uses a similar locomotion system (point where you want to go, then smoothly move there rather than teleport), but allows turning while in motion, and I've gotten so used to it that now I miss it here! :)
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Playing Red Matter by
@Vertical_Robot on the Oculus Rift and I'm really loving it! The architecture of the levels and overall ambience is just great, and works very well in VR. Hoping it sells lots of copies!Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
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