A blog post for memory management in C/C++ (Junkyard engine): septag.dev/blog/posts/jun
Sepehr Taghdisian’s Tweets
Here's a look at some of our internal programming tools at Tomorrow Corporation!
29
190
646
The 10x Editor is a new, lightning fast C++ code editor, currently in free beta.
gamefromscratch.com/10x-c-code-edi
#gamedev #indiedev #cpp
10
18
127
Show this thread
Our modern codebase uses smart pointers and automatic garbage collection, so instead of having to remember to call delete once you can instead track down dependencies and weird bugs with shallow/hard copies in the whole codebase. How modern indeed
4
3
42
Now, we have a nice integration between 10x-editor and remedybg 0.3.8.2 with 2-way breakpoint syncing, auto-correct breakpoints and common debugger commands. Thanks to & George Menhorn for their great work and support.
Get plugin from here github.com/slynch8/10x/bl
GIF
13
98
Have to say, decades in the games industry have made me somewhat skeptical of the potential of "no code" programming.
Quote Tweet
reopening my Star Wars Squadrons Substance texture graph to find a specific node I used back then....

70
64
677
I'm learning Vulkan, meanwhile, trying to implement fast iteration for mobile devices. There are no bundled assets for mobile, all of the assets are streamed from PC on-demand. This way, I can also have hot-reloads for all assets including shaders. 😍
2
3
47
1
4
12
One of the best developer communities I've ever been part of. Stewart loves his product and listens to all our feedbacks and discussions. I very much feel like part of the dev team. Maybe that would change if more ppl join, but this is how every software dev should be
Quote Tweet
I have the best customers ever! Not only do I get great bug reports and repro steps, but often the exact way to fix a problem.
It's a great feeling being part of this positive feedback loop that continually makes software better.
Show this thread
2
7
10x live stream tomorrow 4pm GMT.
I'll be giving a general development update and taking questions.
youtu.be/Cz2mm2610Aw
3
12
12 - Beauty and the Beast (1997, Developer: Maham Samanpajouh , Platform: C64)
gamesthatwerent.com/gtw64/beauty-a
1
4
Show this thread
I'm not running a complex simulation or doing some sort of heavy multicore rendering.
Just writing some documents in confluence wiki and it is toasting my shiny new laptop. well done
1
1
If you are fed up with msvc on big projects, please try this out. you will be impressed by it's speed. Almost same shortcuts, opens vc solution files and uses msvc as debugger.
Quote Tweet
If you have to work with huge C++ codebase I highly recommend 10x Editor (10xeditor.com/index.htm). It is very fast and already better than Visual Studio imo.
9
Apple's M1 Pro/Max: The chips aren’t only able to outclass any competitor laptop design, but also compete against the best desktop systems out there, you’d have to bring out server-class hardware to get ahead of the M1 Max - it’s just generally absurd. anandtech.com/show/17024/app
10
85
207
7
1
17
53
StackWalker single-header C library for windows:
3
14
I compared the debug build runtime performance between clang (win) and the latest msvc compiler in rizz/boids.c sample. Surprisingly, clang debug build performance is more than 3.5 times faster than msvc 16.10.2 (apparently, this would be the version with all perf improvements)
16
Avatar: Frontiers of Pandora Details
-First Person
-Open world
-Standalone story, play as a Na'vi
-Collaboration with Lightstorm Entertainment and Disney
#UbisoftForward #E32021
125
555
2,210
I've started doing some digital painting on iPad recently. And It's been fun so far
Quote Tweet
Replying to @Ferie_PK @sherry_akrami and 44 others
Thanks for the tag, some noob stuff I've been doing lately
8
Check out stunning photoreal renders in Blender Cyles by Blitter:
80.lv/articles/stunn
#blender3d #b3d #blender #gamedev #3dart #rendering #render #characterart
74
729
2,083
Our game is released on Windows 10 for free
1
2
1
Finally, CompileScore has a 'build & profile' button inside . It displays the C++ build time data inside the editor with text highlights, reports and flamecharts. Thanks to and for your help and previous work.
marketplace.visualstudio.com/items?itemName
37
125
Big Remotery update!
* New auto thread sampler to visualise processors threads run on.
* No Administrator elevation required.
* Save/load of Remotery traces with no data loss.
* Native GPU/WebGL widget renderers for 100x speed vs. native.
* Lots more... github.com/Celtoys/Remote
11
63
246
Show this thread
Sister Mary Kenneth Keller was born #OTD in 1913. She designed Beginner’s All Purpose Symbolic Instruction Code — BASIC — with John G. Kemeny and Thomas E. Kurtz, and was the first woman in the US to earn a PhD in Computer Science.
10 PRINT “HAPPY BIRTHDAY”
20 GOTO 10
read image description
ALT
47
1,596
3,649
Show this thread
GIF
1
14
New "Painting with Maths" (loooong) video in Youtube:
youtube.com/watch?v=8--5Lw
Made in Shadertoy (raymarched SDF): shadertoy.com/view/WsSBzh
#Mathematics #SDFs #raymarching #procedural #shader
122
2,446
8,444
C++ advice for seniors: If you need to google how some nitty gritty language detail works, it's probably best to avoid using it in your code. The readers of that code will not know how it works either. Prefer simple code that also juniors understand and are able to modify.
25
85
483
Show this thread
Difference between different preprocessed versions of #include <math.h> (cpp language versions vs c) :
1
8
We are happy to announce the launch of a new campaign for the Snowdrop engine! For the first time ever, non-users of Snowdrop can learn more about its features, tools, and development through this website 🎮👉 ubi.li/SB0P6
#SnowdropEngine #GameDev
GIF
14
64
237
Spread the word! The Machinery is in Open Beta! #gamedev #themachinery ourmachinery.com/post/the-machi
11
133
284
recently, I learned a simple trick to force specific hot functions to be inlined for debug builds on msvc compiler.
change normal inlines to "static" or "inline __declspec(noinline)" in debug and use /Ob1 flag: godbolt.org/z/9rEbGo
#cpp #c
ty
6
I've always missed a quick way to see my C++ struct layouts when coding in order to have good cache behavior and small footprints. So, I built my own layout viewer for !
Twitter folks, what do you think about it?
marketplace.visualstudio.com/items?itemName
#cpp #coding
GIF
46
323
1,205





















