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I believe that's only true if you normalise the point-in-sphere before offsetting by the normal and renormalising. Otherwise, you don't end up with an even distribution. Try plotting the points projected onto the disk:pic.twitter.com/kcFhnp2m70
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@flaxed@jasminpatry Re RAD and Mari, here's a recording:https://vimeo.com/136502763 -
A SIGGRAPH souvenir (a rare
@mmalex original). Good times, great people, mind blown repeatedly! :)pic.twitter.com/JO9T8DA1IX
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Hey
@siggraph, it's about sharing too. Of course, I enjoy recognition as much as the next person, but c'mon!pic.twitter.com/nvGvRKRQtN
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@kenpex Oh, the big one: multi undo/redo. Definitely deserving of "FINALLY!" :) https://www.youtube.com/watch?v=r3DiJoUfC7s … *tears of joy* -
"Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers",
#SIGGRAPH2014:http://www.youtube.com/watch?v=0XwaARRMbSA … -
@aras_p@kenpex@BrianKaris Killzone 4 also (http://www.youtube.com/watch?v=_29M8F-sRsU&t=57m47s …). Might be some earlier examples, but I'm drawing a blank at the moment. -
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Full Digital Dragons presentation from Michał Drobot about Killzone 4's awesome lighting tech:http://www.youtube.com/watch?v=_29M8F-sRsU …
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Stephen Hill proslijedio/la je Tweet
Watch_Dogs [VIDEO]: Open World Gameplay Premiere:http://www.youtube.com/watch?v=EtBh4QzZKz4 …
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@EspressoStain@PadraicHennessy@BrianOsman@CasualEffects Stunning work guys! :) I dug this up: http://www.youtube.com/watch?v=IUvRHiLzp_E … Can't wait to see more -
@renderwonk There's also a video (buried link) to go with the Multi-view AO paper that I've passed along to Ke-Sen: http://www.youtube.com/watch?&v=pVKgWRDHHik … -
Friday silliness: An Art Director pleads for God Rays to be added to the team's medieval engine: http://www.youtube.com/watch?v=ZGoWtY_h4xo …
#SongsAboutGameDev -
@superoptimizer I'll have to try that when I'm next in SF. Their custom-built Marzocco looks pretty cool: http://www.flickr.com/photos/espressoparts/5100419591/in/photostream/ … -
Stephen Hill proslijedio/la je Tweet
Smash / fairlight's great 64k for
#assembly2011 should have won. Distance fields ftw!http://www.youtube.com/watch?v=69Xjc7eklxE …
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