Stephen Hill

@self_shadow

Principal Rendering Engineer, Lucasfilm Advanced Development Group

Vrijeme pridruživanja: ožujak 2010.

Medijski sadržaj

  1. 9. kol 2018.
  2. 1. tra 2018.
    Odgovor korisnicima i sljedećem broju korisnika:

    I believe that's only true if you normalise the point-in-sphere before offsetting by the normal and renormalising. Otherwise, you don't end up with an even distribution. Try plotting the points projected onto the disk:

  3. 29. sij 2018.
    Odgovor korisnicima
  4. 14. kol 2016.
    Odgovor korisniku/ci
  5. 15. lis 2015.
    Odgovor korisniku/ci

    Re RAD and Mari, here's a recording:

  6. 14. kol 2015.

    A SIGGRAPH souvenir (a rare original). Good times, great people, mind blown repeatedly! :)

  7. 6. lis 2014.
    Odgovor korisniku/ci
  8. 29. kol 2014.

    Hey , it's about sharing too. Of course, I enjoy recognition as much as the next person, but c'mon!

  9. 10. srp 2014.
    Odgovor korisniku/ci

    Oh, the big one: multi undo/redo. Definitely deserving of "FINALLY!" :) *tears of joy*

  10. 9. svi 2014.

    "Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers", :

  11. 3. stu 2013.
    Odgovor korisniku/ci

    Killzone 4 also (). Might be some earlier examples, but I'm drawing a blank at the moment.

  12. 23. kol 2013.

    Refraction and reflection

  13. 6. lip 2013.
    Odgovor korisniku/ci
  14. 24. tra 2013.

    Full Digital Dragons presentation from Michał Drobot about Killzone 4's awesome lighting tech:

  15. proslijedio/la je Tweet
    20. velj 2013.

    Watch_Dogs [VIDEO]: Open World Gameplay Premiere:

  16. 9. velj 2013.
    Odgovor korisniku/ci
  17. 21. pro 2012.
    Odgovor korisniku/ci

    There's also a video (buried link) to go with the Multi-view AO paper that I've passed along to Ke-Sen:

  18. 30. ruj 2011.

    Friday silliness: An Art Director pleads for God Rays to be added to the team's medieval engine:

  19. 27. kol 2011.

    I'll have to try that when I'm next in SF. Their custom-built Marzocco looks pretty cool:

  20. proslijedio/la je Tweet
    7. kol 2011.

    Smash / fairlight's great 64k for should have won. Distance fields ftw!

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