Opens profile photo
Follow
Stephen Hill
@self_shadow
Principal Rendering Engineer, Lucasfilm Advanced Development Group Mastodon: @self_shadow@graphics.social
San Francisco, CAblog.selfshadow.comJoined March 2010

Stephen Hill’s Tweets

Very impressed with 's HDRView image viewer, whose user interface just became a lot fancier. It also supports HDR displays on macOS—if you have a recent M1 or M2 apple laptop, those fireflies in EXRs will truly radiate.
Image
Quote Tweet
Before the term starts tomorrow I managed to release a new version of HDRView (my #research oriented #ImageEditor for examining, comparing, and manipulating #HighDynamicRange #HDR images). github.com/wkjarosz/hdrvi retweets appreciated #graphics, #rendering, #opensource, #foss
Show this thread
1
82
I'm going to try my hand a Mastodon administration and community building for the Computer Graphics industry. Come join if you have any interest or association with graphics across #vfx #gamedev #architecturaldesign and anything adjacently related:
1
30
Show this thread
Tizian Zeltner () wrote a thorough animated introduction of polarized light, how it’s handled in the renderer, and the many things one must watch out for to prevent sign errors in the result. (We even built a machine in the lab at some point as an extra “testcase”)
Quote Tweet
Replying to @wenzeljakob
I clicked the documentation for polarized rendering out of curiosity and found what must be someone's doctoral thesis. It's amazing! mitsuba.readthedocs.io/en/latest/src/
3
70
Show this thread
Quote Tweet
My new @SIGGRAPH 2021 paper lets you sample polygonal area lights proportional to linearly transformed cosines. The result: Nearly noise-free, unbiased diffuse and specular shading at 2spp (outside of penumbras). Grab the paper, renderer code and more now: momentsingraphics.de/Siggraph2021.h
Show this thread
Image
Image
Image
2
323