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Stephen Hill Retweeted
Lucasfilm is
#hiring for a Sr. Rendering / Graphics Engineer with a special focus on mobile rendering to join our team in San Francisco! Interested? Apply now and#JointheForce.
http://di.sn/60101jxeK pic.twitter.com/9X0RSWpWHr
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Stephen Hill Retweeted
The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: https://egsr2020.london/call-for-papers/ …. Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.
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Stephen Hill Retweeted
Merlin (
@Merlin_ND) and Delio also recorded their SIGGRAPH Asia presentation of the paper "Mitsuba 2: A Retargetable Forward and Inverse Renderer" for those who missed it -- check it out here:https://www.youtube.com/watch?v=DPjS6s677NI …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
Guillaume (
@gllmLoubet) made a recording of his SIGGRAPH Asia presentation "Reparameterizing discontinuous integrands for differentiable rendering" for those who couldn't make it to Australia. Check it out here:https://www.youtube.com/watch?v=9XyK5rhHrPk …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
There will be a lot more coming out later on the specifics of this tech, but for those wondering where we've been taking Virtual Production @ ILM... take a glimpse at this article:https://www.slashfilm.com/the-mandalorian-stagecraft/ …
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Stephen Hill Retweeted
We’ve got an associate rendering engineer position open. If you are (or know someone who is) at that career stage who would like to work on some seriously cool stuff, check it out: https://jobs.disneycareers.com/job/san-francisco/associate-rendering-engineer/391/14058925 …
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Stephen Hill Retweeted
https://youtu.be/2vUj2_jjSwk SIGGRAPH 2019 Frontiers - Katie Bouman - Imaging a Black Hole with the Event Horizon Telescope
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Stephen Hill Retweeted
I am planning to recruit a PhD student in the upcoming admissions cycle (deadline: Dec. 15). Are you interested in differentiable rendering, rendering systems, and material appearance? Do you like hacking on Mitsuba? Please get in touch/spread the word! http://rgl.epfl.ch pic.twitter.com/8DQLDiWqex
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Stephen Hill Retweeted
The second (with
@gllmLoubet and@nholzschuch) introduces a new way of differentiating those pesky visibility-induced discontinuities by performing a change of variables that freezes them in place. This lets one do cool stuff :). http://rgl.epfl.ch/publications/Loubet2019Reparameterizing …pic.twitter.com/BRuRvfiixc
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Stephen Hill Retweeted
We have 2 papers at
#siggraphasia that together make up#mitsuba2, RGL's new fully differentiable, vectorized, spectral, and polarized renderer. The first (w/@merlin_ND, Delio Vicini,@tizianzeltner) explains the system, which looks a lot like a compiler: http://rgl.epfl.ch/publications/NimierDavidVicini2019Mitsuba2 …pic.twitter.com/xrmTTEpAFl
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Stephen Hill Retweeted
Dan Casas and I are happy to announce the dates and location for I3D 2020: May 5-7 at Industrial Light & Magic in the Presidio, San Francisco. A bit more information here: http://www.realtimerendering.com/blog/i3d-2020-location-and-dates/ … and more official announcements and CFP to follow.
@I3DCONFpic.twitter.com/cehLkkBbF0
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Stephen Hill Retweeted
I’ve just released Enoki, which is the vector math/autodiff/GPU library that underlies our upcoming differentiable renderer Mitsuba 2. Feel free to upvote on Hacker News :). https://news.ycombinator.com/item?id=20859645 …
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Stephen Hill Retweeted
Bounty hunting is a complicated profession. The Mandalorian, an original Star Wars series, starts streaming November 12, only on
#DisneyPlus.pic.twitter.com/USXvCGyZbNThanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
While we are still gathering the slides from the EGSR 2019 papers presentations, here is the current list of available decks: https://perso.telecom-paristech.fr/boubek/docs/EGSR_2019_Slides.pdf …
@EGSympRendering@wkjarosz@deschaintre@HPG_ConfThanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
Just over a year since my last article on graphics programming. I guess it's about time to post another. Sharper Mipmapping using Shader Based Supersamplinghttps://link.medium.com/fDXsoHaJ2Y
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Stephen Hill Retweeted
Watch lectures from Jim Blinn, Alvy Ray Smith and Ed Catmull https://www.youtube.com/channel/UCNXre0qpHjdhC29xH8WkKnw … An historical gold mine and genuinely filled with detail you can still learn from. Interesting is the lengths they went to remember things without immediate reference (e.g. rotation matrices).
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"Winning at Game Production"
#SIGGRAPH2019 Talks session slides: https://sites.google.com/view/winningatgameproduction … (via@thejasno)Thanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
Here’s the short paper for our SIGGRAPH talk, presented by Matt Chiang today: “Taming the Shadow Terminator”. Go see Frozen 2 in November to see the results in action! https://www.yiningkarlli.com/projects/shadowterminator.html …
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"My Favorite Samples"
#SIGGRAPH2019 course slides are starting to appear:https://sites.google.com/view/myfavoritesamples …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Stephen Hill Retweeted
Fabian Bauer's slides from the detailed and excellent presentation on
@RockstarGames Red Dead Redemption 2's atmospheric world rendering are posted on http://advances.realtimerendering.com/s2019/index.htm@ChrisOatpic.twitter.com/CkEatN8Wbh
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