Stephen Hill

@self_shadow

Principal Rendering Engineer, Lucasfilm Advanced Development Group

Joined March 2010

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  1. Retweeted

    Lucasfilm is for a Sr. Rendering / Graphics Engineer with a special focus on mobile rendering to join our team in San Francisco! Interested? Apply now and . 🔗

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  2. Retweeted

    The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: . Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.

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  3. Retweeted
    19 Dec 2019

    Merlin () and Delio also recorded their SIGGRAPH Asia presentation of the paper "Mitsuba 2: A Retargetable Forward and Inverse Renderer" for those who missed it -- check it out here:

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  4. Retweeted
    19 Dec 2019

    Guillaume () made a recording of his SIGGRAPH Asia presentation "Reparameterizing discontinuous integrands for differentiable rendering" for those who couldn't make it to Australia. Check it out here:

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  5. Retweeted

    There will be a lot more coming out later on the specifics of this tech, but for those wondering where we've been taking Virtual Production @ ILM... take a glimpse at this article:

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  6. Retweeted
    11 Nov 2019

    We’ve got an associate rendering engineer position open. If you are (or know someone who is) at that career stage who would like to work on some seriously cool stuff, check it out:

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  7. Retweeted
    19 Oct 2019

    SIGGRAPH 2019 Frontiers - Katie Bouman - Imaging a Black Hole with the Event Horizon Telescope

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  8. Retweeted
    17 Oct 2019

    I am planning to recruit a PhD student in the upcoming admissions cycle (deadline: Dec. 15). Are you interested in differentiable rendering, rendering systems, and material appearance? Do you like hacking on Mitsuba? Please get in touch/spread the word!

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  9. Retweeted
    17 Oct 2019

    The second (with and ) introduces a new way of differentiating those pesky visibility-induced discontinuities by performing a change of variables that freezes them in place. This lets one do cool stuff :).

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  10. Retweeted
    17 Oct 2019

    We have 2 papers at that together make up , RGL's new fully differentiable, vectorized, spectral, and polarized renderer. The first (w/, Delio Vicini, ) explains the system, which looks a lot like a compiler:

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  11. Retweeted
    4 Oct 2019

    Dan Casas and I are happy to announce the dates and location for I3D 2020: May 5-7 at Industrial Light & Magic in the Presidio, San Francisco. A bit more information here: and more official announcements and CFP to follow.

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  12. Retweeted
    2 Sep 2019

    I’ve just released Enoki, which is the vector math/autodiff/GPU library that underlies our upcoming differentiable renderer Mitsuba 2. Feel free to upvote on Hacker News :).

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  13. Retweeted

    Bounty hunting is a complicated profession. The Mandalorian, an original Star Wars series, starts streaming November 12, only on .

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  14. Retweeted
    14 Aug 2019

    While we are still gathering the slides from the EGSR 2019 papers presentations, here is the current list of available decks:

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  15. Retweeted
    10 Aug 2019

    Just over a year since my last article on graphics programming. I guess it's about time to post another. Sharper Mipmapping using Shader Based Supersampling

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  16. Retweeted
    9 Aug 2019

    Watch lectures from Jim Blinn, Alvy Ray Smith and Ed Catmull An historical gold mine and genuinely filled with detail you can still learn from. Interesting is the lengths they went to remember things without immediate reference (e.g. rotation matrices).

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  17. 3 Aug 2019

    "Winning at Game Production" Talks session slides: (via )

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  18. Retweeted
    1 Aug 2019

    Here’s the short paper for our SIGGRAPH talk, presented by Matt Chiang today: “Taming the Shadow Terminator”. Go see Frozen 2 in November to see the results in action!

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  19. 1 Aug 2019

    "My Favorite Samples" course slides are starting to appear:

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  20. Retweeted
    31 Jul 2019

    Fabian Bauer's slides from the detailed and excellent presentation on Red Dead Redemption 2's atmospheric world rendering are posted on

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